AddCharcode(int charCode) | InfiniText.Glyph | inline |
AddComponent(VectorTransform component) | InfiniText.CompositeGlyph | inline |
AddKerningPair(Glyph beforeThis, float value) | InfiniText.Glyph | inline |
AddPathNode(VectorPoint point) | Blaze.VectorPath | inline |
AddToFont(string name, int charcode) | InfiniText.Glyph | inline |
AddToFont(string name, string charcode) | InfiniText.Glyph | inline |
AdvanceWidth | InfiniText.Glyph | |
Charcode | InfiniText.Glyph | |
Clear() | Blaze.VectorPath | inline |
CloseLast() | Blaze.VectorPath | inline |
CloseNode | Blaze.VectorPath | |
ClosePath() | Blaze.VectorPath | inline |
ClosePathFast() | Blaze.VectorPath | inline |
CompositeGlyph(FontFace parent) | InfiniText.CompositeGlyph | inline |
Contains(float x, float y) | Blaze.VectorPath | inline |
Contains(float x, float y, VectorPoint from, VectorPoint to) | Blaze.VectorPath | inline |
Copy() | InfiniText.Glyph | inline |
CopyInto(VectorPath path) | Blaze.VectorPath | inline |
CurveTo(float c1x, float c1y, float c2x, float c2y, float x, float y) | Blaze.VectorPath | inline |
DescendorOffset | InfiniText.Glyph | |
DrawToAtlas(TextureAtlas atlas, AtlasLocation location) | InfiniText.Glyph | inline |
Extrude(float by) | Blaze.VectorPath | inline |
FirstComponent | InfiniText.CompositeGlyph | |
FirstPathNode | Blaze.VectorPath | |
Font | InfiniText.Glyph | |
GetAtlasID() | InfiniText.Glyph | inline |
GetDimensionsOnAtlas(out int width, out int height) | InfiniText.Glyph | inline |
GetSignedArea() | Blaze.VectorPath | inline |
GetVertexCount(float accuracy) | Blaze.VectorPath | inline |
GetVertices(Vector3[] vertices, Vector3[] normals, float accuracy, float offsetX, float offsetY, float scale, ref int index, List< int > contourStarts) | Blaze.VectorPath | inline |
Glyph() | InfiniText.Glyph | inline |
Glyph(FontFace parent) | InfiniText.Glyph | inline |
Height | Blaze.VectorPath | |
HoleSort() | Blaze.VectorPath | inline |
Image | InfiniText.Glyph | |
IsComposite | InfiniText.CompositeGlyph | |
Kerning | InfiniText.Glyph | |
LastComponent | InfiniText.CompositeGlyph | |
LatestPathNode | Blaze.VectorPath | |
LeftSideBearing | InfiniText.Glyph | |
LineTo(float x, float y) | Blaze.VectorPath | inline |
LoadFully(Glyph[] glyphs) | InfiniText.CompositeGlyph | inlinevirtual |
LoadNow() | InfiniText.CompositeGlyph | inlinevirtual |
Location | InfiniText.Glyph | |
MinX | Blaze.VectorPath | |
MinY | Blaze.VectorPath | |
MoveTo(float x, float y) | Blaze.VectorPath | inline |
MultiplyNormals(float by) | Blaze.VectorPath | inline |
MultiThreadDraw() | InfiniText.Glyph | inline |
Nearest(float x, float y) | Blaze.VectorPath | inline |
Nearest(float x, float y, VectorPoint from, VectorPoint to) | Blaze.VectorPath | inline |
OffScreen() | InfiniText.Glyph | inline |
OnScreen() | InfiniText.Glyph | inline |
PathNodeCount | Blaze.VectorPath | |
QuadraticCurveTo(float cx, float cy, float x, float y) | Blaze.VectorPath | inline |
RasterHeight | InfiniText.Glyph | |
Rasterise(Color32[] atlasPixels, int atlasWidth, int baseIndex, bool clear) | InfiniText.Glyph | inline |
RasterWidth | InfiniText.Glyph | |
RawCharcode | InfiniText.Glyph | |
RecalculateBounds() | Blaze.VectorPath | inline |
RecalculateMeta() | Blaze.VectorPath | inline |
RecalculateNormals() | Blaze.VectorPath | inline |
RequiresLoad | InfiniText.CompositeGlyph | |
Rightwards | InfiniText.Glyph | |
Scale(float by) | Blaze.VectorPath | inline |
SetupImage(ImagePackage package) | InfiniText.Glyph | inline |
Sheer(float by) | Blaze.VectorPath | inline |
Space | InfiniText.Glyph | |
TextString | InfiniText.Glyph | |
ToString() | Blaze.VectorPath | inline |
TransformPoints(Glyph fromGlyph, VectorTransform transform) | InfiniText.CompositeGlyph | inlineprivate |
Unclosed | Blaze.VectorPath | |
UniqueID | InfiniText.Glyph | |
Width | Blaze.VectorPath | |