Represents the default "picture" format. Png, jpeg etc are handled with this.
Public Member Functions | |
| PictureFormat () | |
| PictureFormat (Texture image) | |
| override string[] | GetNames () |
| The set of lowercase file types that this format will handle. More... | |
| override ImageFormat | Instance () |
| Creates an instance of this format. More... | |
| override Material | GetImageMaterial (ShaderSet shaders) |
| A single-frame image material. Used for e.g. videos and animations. More... | |
| override bool | LoadFromAsset (UnityEngine.Object asset, ImagePackage package) |
| Attempt to load the image from a Unity resource. More... | |
| override bool | LoadData (byte[] data, ImagePackage package) |
| Loads the raw block of data into an object of this format. More... | |
| override int | GetAtlasID () |
| Get the identifier used for this content on an atlas. More... | |
| override bool | DrawToAtlas (TextureAtlas atlas, AtlasLocation location) |
| Draws this image to the given atlas. More... | |
Public Member Functions inherited from PowerUI.ImageFormat | |
| Material | GetImageMaterial () |
| A single-frame image material using the standard UI shader set. Used for e.g. videos and animations. More... | |
| virtual bool | InternallyCached (Location path, ImagePackage package) |
| Some formats may cache their result internally. This checks and updates if it has. More... | |
| virtual void | OnLayout (RenderableData context, LayoutBox box, out float width, out float height) |
| Called when the host element is drawing. More... | |
| virtual void | ClearX () |
| Resets this image format container. More... | |
| virtual void | GoingOnDisplay (Css.RenderableData context) |
| Called when this image is going to be displayed. More... | |
| virtual void | GoingOffDisplay () |
| Called when this image is going to stop being displayed. More... | |
Public Attributes | |
| Texture | Image |
| The image texture retrieved. More... | |
| Material | IsolatedMaterial |
| An isolated material for this image. More... | |
Properties | |
| override bool | Isolate [get] |
| Should this image be isolated - i.e. off atlas. More... | |
| override FilterMode | FilterMode [get, set] |
| override int | Height [get] |
| override int | Width [get] |
| override bool | Loaded [get] |
Properties inherited from PowerUI.ImageFormat | |
| virtual int | Height [get] |
| The height of the image. More... | |
| virtual int | Width [get] |
| The width of the image. More... | |
| virtual FilterMode | FilterMode [get, set] |
| Get/set the filter mode. More... | |
| virtual bool | Loaded [get] |
| Is this image loaded? More... | |
| virtual bool | Isolate [get] |
| Should this image be isolated - i.e. off atlas. More... | |
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inline |
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inline |
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inlinevirtual |
Draws this image to the given atlas.
Reimplemented from PowerUI.ImageFormat.
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inlinevirtual |
Get the identifier used for this content on an atlas.
Reimplemented from PowerUI.ImageFormat.
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inlinevirtual |
A single-frame image material. Used for e.g. videos and animations.
Reimplemented from PowerUI.ImageFormat.
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inlinevirtual |
The set of lowercase file types that this format will handle.
Reimplemented from PowerUI.ImageFormat.
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inlinevirtual |
Creates an instance of this format.
Reimplemented from PowerUI.ImageFormat.
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inlinevirtual |
Loads the raw block of data into an object of this format.
Reimplemented from PowerUI.ImageFormat.
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inlinevirtual |
Attempt to load the image from a Unity resource.
Reimplemented from PowerUI.ImageFormat.
| Texture PowerUI.PictureFormat.Image |
The image texture retrieved.
| Material PowerUI.PictureFormat.IsolatedMaterial |
An isolated material for this image.
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getset |
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get |
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get |
Should this image be isolated - i.e. off atlas.
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get |
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get |