Used to load procedural texture descriptions from the binary format. They're made up of a series of "nodes" called modules. Each module has it's own loader. Some modules make use of 2D graphs - these graphs use graph loaders, and the concept there is exactly the same too; i.e. each graph can actually be a series of conneted modules too. Both graph modules and texture modules are dealt with here. The functions which deal with this at a more abstract level are in TextureReader.cs
Static Public Member Functions | |
static TextureNodeMeta | Get (int id) |
Gets a loader by ID. More... | |
Static Public Attributes | |
static Dictionary< int, TextureNodeMeta > | All |
The global instance set of all loaders. More... | |
Static Private Member Functions | |
static void | Add (Type type) |
Adds the given loader to the global set. More... | |
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inlinestaticprivate |
Adds the given loader to the global set.
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inlinestatic |
Gets a loader by ID.
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static |
The global instance set of all loaders.