A raster texture which is applied to a surface. Should generally be avoided as they're fixed size.
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| | RasterSurfaceTexture (Texture2D image) |
| | Creates a raster surface texture with the given image. More...
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| | SurfaceTexture () |
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| void | Load (byte[] data) |
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| void | LoadProperties (TextureReader reader) |
| | Loads the set of properties from the given reader. More...
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| void | Set (string property, Texture value) |
| | Convenience function. It also helps to cache the original property value and straight edit that. More...
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| void | Set (string property, Color value) |
| | Convenience function. It also helps to cache the original property value and straight edit that. More...
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| void | Set (string property, float value) |
| | Convenience function. It also helps to cache the original property value and straight edit that. More...
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| TextureNode | getElementByInstanceId (int layerID) |
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| Texture2D | DrawAlbedo (int size) |
| | Renders as a static image (albedo only, not HDR). Please don't spam me! It creates a texture and draw meta, so.. More...
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| Texture | ForceDraw (DrawInfo settings) |
| | Always draws even if properties haven't changed. Typically responds with a RenderTexture but it depends on your tree (i.e. if your tree is just a constant, then you'll actually get a Texture2D back). More...
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| Texture | Draw (DrawInfo settings) |
| | The fastest of all the drawing approaches. Typically responds with a RenderTexture but it depends on your tree (i.e. if your tree is just a constant, then you'll actually get a Texture2D back). More...
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| Texture2D | DrawAlbedo (int size, bool hdr) |
| | Renders as a static image (albedo only, optionally HDR). Please don't spam me! It allocates a texture, draw meta and probably a pixel buffer. More...
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| void | CreateMap () |
| | Builds or rebuilds the property map. More...
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| void | RemoveProperty (string property) |
| | Removes the given property by its nice name. More...
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| void | SetProperty (string property, Values.PropertyValue value) |
| | Sets the named property. More...
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| SurfaceProperty | GetProperty (string property, bool create) |
| | Gets the named property by nice name, optionally creating it. More...
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