Detailed Description

Computes the normals from a height map. Uses the greyscale brightness.

Inheritance diagram for Loonim.Normals:
Loonim.Std2InputNode Loonim.TextureNode

Public Member Functions

 Normals ()
 
 Normals (TextureNode sourceModule, TextureNode strength)
 
override void Prepare (DrawInfo info)
 Gets the node ready to draw. More...
 
override UnityEngine.Color GetColour (double x, double y)
 Gets this nodes colour output. More...
 
override double GetWrapped (double x, double y, int wrap)
 Gets a wrapped value from this node. Range of +/- 1. More...
 
override double GetValue (double x, double y, double z)
 Gets the value from this node. This is required at a minimum. Range of +/- 1. More...
 
override double GetValue (double x, double y)
 Gets the value from this node. This is required at a minimum. Range of +/- 1. More...
 
- Public Member Functions inherited from Loonim.Std2InputNode
 Std2InputNode ()
 
- Public Member Functions inherited from Loonim.TextureNode
float[] Bake (int size)
 Bakes the x axis of this node as a 1D image. More...
 
void Bake (float[] values)
 Bakes the x axis of this node as a 1D image. More...
 
void Bake (Color[] values)
 Bakes the x axis of this node as a 1D image. Note that the red channel is the most important. More...
 
override string ToString ()
 
string ToString (int depth)
 
List< Material > CollectMaterials ()
 
void CollectMaterials (List< Material > into)
 
void AddSource (TextureNode source)
 Adds a new source to this node. More...
 
 TextureNode ()
 
 TextureNode (int sourceCount)
 Create a texture node with the given number of inputs. More...
 
void SubMaterialChanged ()
 Called when this nodes SubMaterialID has changed. More...
 
virtual void Draw (DrawInfo info)
 Allocates GPU drawing meta now. More...
 
virtual DrawStackNode Allocate (DrawInfo info, ref int stackID)
 Allocates GPU drawing meta now. More...
 
void PreAllocate (DrawInfo info)
 Allocates now. More...
 
void DrawGPU (DrawInfo info)
 Draws this node now (but doesn't transfer it into a texture). More...
 
void Draw (DrawInfo info, Texture2D image, ref Color[] pixels)
 Draws this node into the given texture and pixel buffer now. Note that the pixels buffer might not get used, so initially pass in null and cache the resulting one if you wish. More...
 
void DrawCPU (DrawInfo info, Color[] pixels)
 Draws this node using the CPU. More...
 
TextureNode GetLayer (int id, int count)
 Gets the node with the given ID. More...
 
virtual void Read (TextureReader reader)
 Reads sources from the given reader into this node. More...
 
virtual double GetValue (double t)
 Gets the 1D value from this node. Equiv to GetValue(t,0). Required for all graph nodes. More...
 

Public Attributes

double MapX
 Maps 0 to 1 x into 0 to (Width-1). More...
 
double MapY
 Maps 0 to 1 y into 0 to (Height-1). More...
 

Properties

TextureNode Strength [get, set]
 The strength of the normals. This is usually 2. More...
 
override int TypeID [get]
 

Additional Inherited Members

- Protected Member Functions inherited from Loonim.TextureNode
void AllocateSources (Material material, DrawInfo info, int targetStack, int count)
 
- Static Protected Member Functions inherited from Loonim.TextureNode
static Shader GetShader (int type, int subType)
 Gets a shader of the given node ID and it's sub-type. More...
 
static Material GetMaterial (int type, int subType)
 Gets a sub-material of the given node ID. More...
 

Constructor & Destructor Documentation

Loonim.Normals.Normals ( )
inline
Loonim.Normals.Normals ( TextureNode  sourceModule,
TextureNode  strength 
)
inline

Member Function Documentation

override UnityEngine.Color Loonim.Normals.GetColour ( double  x,
double  y 
)
inlinevirtual

Gets this nodes colour output.

Reimplemented from Loonim.TextureNode.

override double Loonim.Normals.GetValue ( double  x,
double  y,
double  z 
)
inlinevirtual

Gets the value from this node. This is required at a minimum. Range of +/- 1.

Reimplemented from Loonim.TextureNode.

override double Loonim.Normals.GetValue ( double  x,
double  y 
)
inlinevirtual

Gets the value from this node. This is required at a minimum. Range of +/- 1.

Reimplemented from Loonim.TextureNode.

override double Loonim.Normals.GetWrapped ( double  x,
double  y,
int  wrap 
)
inlinevirtual

Gets a wrapped value from this node. Range of +/- 1.

Reimplemented from Loonim.TextureNode.

override void Loonim.Normals.Prepare ( DrawInfo  info)
inlinevirtual

Gets the node ready to draw.

Reimplemented from Loonim.TextureNode.

Member Data Documentation

double Loonim.Normals.MapX

Maps 0 to 1 x into 0 to (Width-1).

double Loonim.Normals.MapY

Maps 0 to 1 y into 0 to (Height-1).

Property Documentation

TextureNode Loonim.Normals.Strength
getset

The strength of the normals. This is usually 2.

override int Loonim.Normals.TypeID
get