Module that returns the output of two source modules added together.
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override UnityEngine.Color | GetColour (double x, double y) |
| Gets this nodes colour output. More...
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| Add () |
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| Add (TextureNode _0, TextureNode _1) |
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override double | GetWrapped (double x, double y, int wrap) |
| Gets a wrapped value from this node. Range of +/- 1. More...
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override double | GetValue (double x, double y, double z) |
| Gets the value from this node. This is required at a minimum. Range of +/- 1. More...
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override double | GetValue (double x, double y) |
| Returns the output of the two source modules added together. More...
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override double | GetValue (double t) |
| Gets the 1D value from this node. Equiv to GetValue(t,0). Required for all graph nodes. More...
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| Std2InputNode () |
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float[] | Bake (int size) |
| Bakes the x axis of this node as a 1D image. More...
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void | Bake (float[] values) |
| Bakes the x axis of this node as a 1D image. More...
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void | Bake (Color[] values) |
| Bakes the x axis of this node as a 1D image. Note that the red channel is the most important. More...
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override string | ToString () |
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string | ToString (int depth) |
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List< Material > | CollectMaterials () |
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void | CollectMaterials (List< Material > into) |
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void | AddSource (TextureNode source) |
| Adds a new source to this node. More...
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| TextureNode () |
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| TextureNode (int sourceCount) |
| Create a texture node with the given number of inputs. More...
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void | SubMaterialChanged () |
| Called when this nodes SubMaterialID has changed. More...
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virtual void | Draw (DrawInfo info) |
| Allocates GPU drawing meta now. More...
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virtual DrawStackNode | Allocate (DrawInfo info, ref int stackID) |
| Allocates GPU drawing meta now. More...
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void | PreAllocate (DrawInfo info) |
| Allocates now. More...
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void | DrawGPU (DrawInfo info) |
| Draws this node now (but doesn't transfer it into a texture). More...
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void | Draw (DrawInfo info, Texture2D image, ref Color[] pixels) |
| Draws this node into the given texture and pixel buffer now. Note that the pixels buffer might not get used, so initially pass in null and cache the resulting one if you wish. More...
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void | DrawCPU (DrawInfo info, Color[] pixels) |
| Draws this node using the CPU. More...
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TextureNode | GetLayer (int id, int count) |
| Gets the node with the given ID. More...
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virtual void | Prepare (DrawInfo info) |
| Gets the node ready to draw. More...
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virtual void | Read (TextureReader reader) |
| Reads sources from the given reader into this node. More...
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