Represents a stack of transformations (e.g. scale, translate, rotate). PowerUI.Renderman.Transformations The renderman maintains a stack of transformations. The frame on the top of the stack is applied to each element being renderered as a post process.
Public Member Functions | |
void | Push (Transformation transform) |
Add a transformation to the top of the stack. More... | |
void | Push (UnityEngine.Matrix4x4 matrix) |
Add a raw matrix to the top of the stack. More... | |
void | Pop () |
Removes a transformation from the top of the stack. More... | |
void | Clear () |
Clears all transformations from the stack. More... | |
Public Attributes | |
Transformation | Last |
The last element on the stack - it's at the top. More... | |
Transformation | First |
The first element on the stack - it's at the bottom. More... | |
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Clears all transformations from the stack.
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inline |
Removes a transformation from the top of the stack.
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inline |
Add a transformation to the top of the stack.
transform | The transformation to add. |
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inline |
Add a raw matrix to the top of the stack.
transform | The matrix to add. |
Transformation Css.TransformationStack.First |
The first element on the stack - it's at the bottom.
Transformation Css.TransformationStack.Last |
The last element on the stack - it's at the top.