Static Public Member Functions | |
static void | RequestDraw (AtlasLocation location, VectorPath path, float offsetX, float offsetY, float drawHeight) |
Requests to draw the given path at the given atlas location. More... | |
static void | Update (float deltaTime) |
static void | PoolBuffer (MeshBuffer buffer) |
Adds a buffer to the pool. More... | |
static MeshBuffer | GetBuffer () |
Gets a pooled mesh buffer, or creates one if the pool is empty. More... | |
Static Public Attributes | |
static bool | CPUCopyMode =true |
Should copying from the cameras be done on the CPU? Required by InfiniText - unfortunately Alpha8 is not supported by ReadPixels. More... | |
static bool | SD =true |
Should the drawings be SD? SD/HD makes zero visual difference; it just affects how frequently the renderer samples the shapes. Generally only set this to false if you want to do unusual glows (by changing Spread per sample). More... | |
static float | Accuracy =0.025f |
The accuracy of the edges used by the drawing process. Don't set this directly. More... | |
static float | TriangulationAccuracy =Accuracy * 6f |
The accuracy of the edges used by the drawing process. Don't set this directly. More... | |
static int | Layer =23 |
The layer to draw on. More... | |
static DrawingTexture | Pending |
The current queue of pending drawings. More... | |
static TextureCamera | Camera |
The main camera which will do the drawing. More... | |
static MeshBuffer | BufferPool |
A linked list of mesh buffer objects. More... | |
Static Private Attributes | |
static float | Scale |
The scale applied to meshes being drawn. More... | |
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inlinestatic |
Gets a pooled mesh buffer, or creates one if the pool is empty.
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inlinestatic |
Adds a buffer to the pool.
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inlinestatic |
Requests to draw the given path at the given atlas location.
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inlinestatic |
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The accuracy of the edges used by the drawing process. Don't set this directly.
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A linked list of mesh buffer objects.
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The main camera which will do the drawing.
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Should copying from the cameras be done on the CPU? Required by InfiniText - unfortunately Alpha8 is not supported by ReadPixels.
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The layer to draw on.
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The current queue of pending drawings.
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The scale applied to meshes being drawn.
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Should the drawings be SD? SD/HD makes zero visual difference; it just affects how frequently the renderer samples the shapes. Generally only set this to false if you want to do unusual glows (by changing Spread per sample).
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The accuracy of the edges used by the drawing process. Don't set this directly.