Public Member Functions | |
| void | BuildMesh (float xOffset, float yOffset, TextureCamera camera) |
Public Attributes | |
| int | X |
| X position. More... | |
| int | Y |
| Y position. More... | |
| float | OffsetY |
| Y offset in path units. More... | |
| float | OffsetX |
| X offset in path units. More... | |
| VectorPath | Path |
| The path to draw. More... | |
| MeshBuffer | Mesh |
| The actual mesh for the drawing. More... | |
| AtlasLocation | Location |
| The location on an atlas. More... | |
| DrawingTexture | NextDrawing |
| Linked list of drawings. More... | |
Properties | |
| bool | Active [get] |
|
inline |
| AtlasLocation Blaze.DrawingTexture.Location |
The location on an atlas.
| MeshBuffer Blaze.DrawingTexture.Mesh |
The actual mesh for the drawing.
| DrawingTexture Blaze.DrawingTexture.NextDrawing |
Linked list of drawings.
| float Blaze.DrawingTexture.OffsetX |
X offset in path units.
| float Blaze.DrawingTexture.OffsetY |
Y offset in path units.
| VectorPath Blaze.DrawingTexture.Path |
The path to draw.
| int Blaze.DrawingTexture.X |
X position.
| int Blaze.DrawingTexture.Y |
Y position.
|
get |