Blaze.StraightLinePoint Member List

This is the complete list of members for Blaze.StraightLinePoint, including all inherited members.

AddControl(float x, float y, VectorPath path, out int id)Blaze.StraightLinePointinlinevirtual
CloseBlaze.VectorLine
ComputeLinePoints(PointReceiver output)Blaze.StraightLinePointinlinevirtual
ComputeLinePoints(PointReceiverStepped output)Blaze.StraightLinePointinlinevirtual
Contains(float x, float y, ref bool contained)Blaze.VectorPointinlinevirtual
Copy()Blaze.StraightLinePointinlinevirtual
DeleteControl(int id, VectorPath path)Blaze.VectorPointinlinevirtual
EndNormal(out float x, out float y)Blaze.StraightLinePointinlinevirtual
ExtrudeAndSample(VectorPath path, float extrudeBy, PointReceiverStepped sampler)Blaze.StraightLinePointinlinevirtual
Flip()Blaze.VectorPointinlinevirtual
GetShapeEnd()Blaze.VectorPointinline
HasLineBlaze.VectorLine
IsCloseBlaze.VectorLine
IsCurveBlaze.VectorPoint
LengthBlaze.VectorLine
Move(float x, float y)Blaze.VectorPointinlinevirtual
Multiply(float x, float y)Blaze.VectorPointinlinevirtual
NextBlaze.VectorPoint
PointAt(float t, bool addNext)Blaze.StraightLinePointinlinevirtual
PreviousBlaze.VectorPoint
ProgressAlongFast(float x, float y, float C, float D, float len_sq)Blaze.VectorPointinline
RecalculateBounds(VectorPath path)Blaze.StraightLinePointinlinevirtual
RenderLine(CanvasContext context)Blaze.StraightLinePointinlinevirtual
ReplaceWith(VectorPoint replacement, VectorPath path)Blaze.VectorPointinline
SampleAt(float t, out float x, out float y)Blaze.StraightLinePointinlinevirtual
SampleFullMapped(MappedShapeSampler sampler, float progress, out float x, out float y)Blaze.StraightLinePointinlinevirtual
SampleMapped(MappedShapeSampler sampler, float progress)Blaze.StraightLinePointinlinevirtual
SampleNormalMapped(MappedShapeSampler sampler, float percent, out float x, out float y)Blaze.StraightLinePointinlinevirtual
SetupSampler(MappedShapeSampler sampler)Blaze.StraightLinePointinlinevirtual
Sheer(float by)Blaze.VectorPointinlinevirtual
SignedArea()Blaze.VectorPointinlinevirtual
Split(float t, VectorPath path)Blaze.StraightLinePointinlinevirtual
Squash(float by)Blaze.VectorPointinlinevirtual
StartNormal(out float x, out float y)Blaze.StraightLinePointinlinevirtual
StraightLinePoint(float x, float y)Blaze.StraightLinePointinline
ToString()Blaze.StraightLinePointinline
Transform(Matrix4x4 by)Blaze.VectorPointinlinevirtual
Transform(VectorTransform transform)Blaze.VectorPointinlinevirtual
UnloadedBlaze.VectorPoint
VectorLine(float x, float y)Blaze.VectorLineinline
VectorPoint()Blaze.VectorPointinline
VectorPoint(float x, float y)Blaze.VectorPointinline
XBlaze.VectorPoint
YBlaze.VectorPoint