This is the complete list of members for Blaze.StraightLinePoint, including all inherited members.
| AddControl(float x, float y, VectorPath path, out int id) | Blaze.StraightLinePoint | inlinevirtual |
| Close | Blaze.VectorLine | |
| ComputeLinePoints(PointReceiver output) | Blaze.StraightLinePoint | inlinevirtual |
| ComputeLinePoints(PointReceiverStepped output) | Blaze.StraightLinePoint | inlinevirtual |
| Contains(float x, float y, ref bool contained) | Blaze.VectorPoint | inlinevirtual |
| Copy() | Blaze.StraightLinePoint | inlinevirtual |
| DeleteControl(int id, VectorPath path) | Blaze.VectorPoint | inlinevirtual |
| EndNormal(out float x, out float y) | Blaze.StraightLinePoint | inlinevirtual |
| ExtrudeAndSample(VectorPath path, float extrudeBy, PointReceiverStepped sampler) | Blaze.StraightLinePoint | inlinevirtual |
| Flip() | Blaze.VectorPoint | inlinevirtual |
| GetShapeEnd() | Blaze.VectorPoint | inline |
| HasLine | Blaze.VectorLine | |
| IsClose | Blaze.VectorLine | |
| IsCurve | Blaze.VectorPoint | |
| Length | Blaze.VectorLine | |
| Move(float x, float y) | Blaze.VectorPoint | inlinevirtual |
| Multiply(float x, float y) | Blaze.VectorPoint | inlinevirtual |
| Next | Blaze.VectorPoint | |
| PointAt(float t, bool addNext) | Blaze.StraightLinePoint | inlinevirtual |
| Previous | Blaze.VectorPoint | |
| ProgressAlongFast(float x, float y, float C, float D, float len_sq) | Blaze.VectorPoint | inline |
| RecalculateBounds(VectorPath path) | Blaze.StraightLinePoint | inlinevirtual |
| RenderLine(CanvasContext context) | Blaze.StraightLinePoint | inlinevirtual |
| ReplaceWith(VectorPoint replacement, VectorPath path) | Blaze.VectorPoint | inline |
| SampleAt(float t, out float x, out float y) | Blaze.StraightLinePoint | inlinevirtual |
| SampleFullMapped(MappedShapeSampler sampler, float progress, out float x, out float y) | Blaze.StraightLinePoint | inlinevirtual |
| SampleMapped(MappedShapeSampler sampler, float progress) | Blaze.StraightLinePoint | inlinevirtual |
| SampleNormalMapped(MappedShapeSampler sampler, float percent, out float x, out float y) | Blaze.StraightLinePoint | inlinevirtual |
| SetupSampler(MappedShapeSampler sampler) | Blaze.StraightLinePoint | inlinevirtual |
| Sheer(float by) | Blaze.VectorPoint | inlinevirtual |
| SignedArea() | Blaze.VectorPoint | inlinevirtual |
| Split(float t, VectorPath path) | Blaze.StraightLinePoint | inlinevirtual |
| Squash(float by) | Blaze.VectorPoint | inlinevirtual |
| StartNormal(out float x, out float y) | Blaze.StraightLinePoint | inlinevirtual |
| StraightLinePoint(float x, float y) | Blaze.StraightLinePoint | inline |
| ToString() | Blaze.StraightLinePoint | inline |
| Transform(Matrix4x4 by) | Blaze.VectorPoint | inlinevirtual |
| Transform(VectorTransform transform) | Blaze.VectorPoint | inlinevirtual |
| Unloaded | Blaze.VectorPoint | |
| VectorLine(float x, float y) | Blaze.VectorLine | inline |
| VectorPoint() | Blaze.VectorPoint | inline |
| VectorPoint(float x, float y) | Blaze.VectorPoint | inline |
| X | Blaze.VectorPoint | |
| Y | Blaze.VectorPoint |