Classes | |
class | Loonim.TextureNodes |
Used to load procedural texture descriptions from the binary format. They're made up of a series of "nodes" called modules. Each module has it's own loader. Some modules make use of 2D graphs - these graphs use graph loaders, and the concept there is exactly the same too; i.e. each graph can actually be a series of conneted modules too. Both graph modules and texture modules are dealt with here. The functions which deal with this at a more abstract level are in TextureReader.cs More... | |
Namespaces | |
Loonim | |
Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |
Constant Groups | |
Loonim | |
Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |