Classes | |
| class | Modular.Main |
| The Main class. Extend this with partial classes to make a module start up when the game does in a defined order. Each should be a method like Start_yourModuleName(StartInfo info); More... | |
| class | Css.Start |
| Used to setup CSS properties, units etc. More... | |
Namespaces | |
| Modular | |
| A generic modular system for loading code modules from DLLs, searching for classes which inherit something (for example, discovering all your HTML tags) and starting up modules without needing gameObjects. | |
| Css | |
| Known as Spark, this is PowerUI's CSS engine. CSS properties and general CSS management is performed by Spark. | |
Constant Groups | |
| Modular | |
| A generic modular system for loading code modules from DLLs, searching for classes which inherit something (for example, discovering all your HTML tags) and starting up modules without needing gameObjects. | |
| Css | |
| Known as Spark, this is PowerUI's CSS engine. CSS properties and general CSS management is performed by Spark. | |