A glyph vector is broken down into a series of points on its outline. These points are added to a grid - the distance cache - and used for fast distance testing during SDF rendering.
Public Member Functions | |
DistanceCachePoint (float x, float y) | |
Public Attributes | |
float | X |
The x coordinate of this point in pixel space. More... | |
float | Y |
The y coordinate of this point in pixel space. More... | |
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inline |
float Blaze.DistanceCachePoint.X |
The x coordinate of this point in pixel space.
float Blaze.DistanceCachePoint.Y |
The y coordinate of this point in pixel space.