WorldUI.cs File Reference

Classes

class  PowerUI.WorldUI
 A world UI is one which can be placed in a particular spot in the game world and seen with the game camera. For example, an in-game computer screen/ billboard etc. It has a pixel height and width, a document (which works just like UI.document does) and can have its resolution and origin changed. The resolution defines how many pixels make up one world unit and the origin defines where the gameobjects origin is relative to the UI. By default, it's in the middle. More...
 

Namespaces

 PowerUI
 The PowerUI namespace manages almost everything to do with PowerUI such as html, css and it's rendering.
 

Constant Groups

 PowerUI
 The PowerUI namespace manages almost everything to do with PowerUI such as html, css and it's rendering.