This is the complete list of members for Svg.RenderContext, including all inherited members.
AddViewBoxTransform(BoxRegion region, AspectRatio aspectRatio, SVGSVGElement frag) | Svg.RenderContext | inline |
BuildFilter() | Svg.RenderContext | inlinepackage |
ClipRegion | Svg.RenderContext | |
Depth | Svg.RenderContext | |
Draw() | Svg.RenderContext | inlinepackage |
DrawInfo | Svg.RenderContext | private |
Drawing | Svg.RenderContext | |
DrawStack | Svg.RenderContext | private |
FillPath(Loonim.TextureNode fill, VectorPath transformedPath, bool evenOddFillMethod) | Svg.RenderContext | inline |
Filter | Svg.RenderContext | |
Height | Svg.RenderContext | |
PathAccuracy | Svg.RenderContext | |
PopTransform(SVGElement by) | Svg.RenderContext | inline |
PopTransform() | Svg.RenderContext | inline |
PushMatrix(Matrix4x4 matrix) | Svg.RenderContext | inline |
PushTransform(SVGElement by) | Svg.RenderContext | inline |
RenderContext(SVG drawing, int w, int h) | Svg.RenderContext | inline |
ScaleMatrix(float x, float y) | Svg.RenderContext | inline |
SetClip(ScreenRegion region, bool reset) | Svg.RenderContext | inline |
SetSize(int width, int height) | Svg.RenderContext | inline |
StrokeHelper | Svg.RenderContext | private |
StrokePath(Loonim.TextureNode stroke, VectorPath transformedPath, float width, SVGElement settings) | Svg.RenderContext | inline |
Texture | Svg.RenderContext | |
Transform | Svg.RenderContext | |
Transformations | Svg.RenderContext | |
TranslateMatrix(float x, float y) | Svg.RenderContext | inline |
Width | Svg.RenderContext | |