One input grid per renderer.
Public Member Functions | |
void | Push (RenderableData renderData) |
Pushes the given renderable data into the grid now. More... | |
void | Empty () |
Empties the grid into the pool. More... | |
void | Clean (float sWidth, float sHeight) |
Empties out and resizes the grid (if it requires it). More... | |
Public Attributes | |
int | Width |
The number of cells on x. More... | |
int | Height |
The number of cells on y. More... | |
float | CellSize |
The cell size. More... | |
InputGridCell[] | Grid |
The raw grid cells. More... | |
Properties | |
InputGridCell | this[int x, int y] [get] |
gets a cell at the given indices. More... | |
Private Member Functions | |
InputGridEntry | GetEntry () |
Gets a grid entry for the given More... | |
Private Attributes | |
InputGridEntry | PooledCell_ |
The head of the grid entry pool. More... | |
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inline |
Empties out and resizes the grid (if it requires it).
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inline |
Empties the grid into the pool.
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inlineprivate |
Gets a grid entry for the given
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inline |
Pushes the given renderable data into the grid now.
float PowerUI.InputGrid.CellSize |
The cell size.
InputGridCell [] PowerUI.InputGrid.Grid |
The raw grid cells.
int PowerUI.InputGrid.Height |
The number of cells on y.
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private |
The head of the grid entry pool.
int PowerUI.InputGrid.Width |
The number of cells on x.
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get |
gets a cell at the given indices.