This class manages rendering flat WorldUI's for Unity Indie (free) users. You don't need to use it directly - PowerUI will set this up for you when you create a FlatWorldUI.
Public Member Functions | |
| void | Update () |
| void | OnPostRender () |
Public Attributes | |
| const float | MaximumRate =1f/8f |
| Maximum rate is 8fps. More... | |
| Camera | Camera |
| The flat world UI camera. More... | |
| Rect | Location |
| The target screen location. More... | |
| Texture2D | Output |
| The target image. More... | |
| float | CurrentRate |
| The current frame rate manager. More... | |
| bool | Redraw =false |
| Set true when the flat world UI will redraw. More... | |
| float | Aspect =1f |
| The camera aspect. More... | |
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| float PowerUI.FlatWorldUIHandler.Aspect =1f |
The camera aspect.
| Camera PowerUI.FlatWorldUIHandler.Camera |
The flat world UI camera.
| float PowerUI.FlatWorldUIHandler.CurrentRate |
The current frame rate manager.
| Rect PowerUI.FlatWorldUIHandler.Location |
The target screen location.
| const float PowerUI.FlatWorldUIHandler.MaximumRate =1f/8f |
Maximum rate is 8fps.
| Texture2D PowerUI.FlatWorldUIHandler.Output |
The target image.
| bool PowerUI.FlatWorldUIHandler.Redraw =false |
Set true when the flat world UI will redraw.