A finger input. How rude.
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| override string | pointerType [get] |
| | The type of input pointer. More...
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| string | identifier [get] |
| | ID of this touch. More...
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| float | radiusX [get] |
| | JS API. More...
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| float | radiusY [get] |
| | JS API. More...
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| float | force [get] |
| | JS API. The current amount of force. More...
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| float | rotationAngle [get] |
| | RadiusX==RadiusY (Unity doesn't provide the info we need) so this is always 0. More...
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| override double | width [get] |
| | The width of the active pointer area in CSS pixels. More...
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| override double | height [get] |
| | The height of the active pointer area in CSS pixels. More...
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| override float | twist [get] |
| | The twist/ rotationAngle. More...
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| static InputPointer[] | All [get] |
| | The set of all input pointers that are currently actively doing something. Note that this array gets built when you request this property; If you want extra speed, access AllRaw and use PointerCount instead. More...
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| virtual string | pointerType [get] |
| | The type of input pointer. More...
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| virtual float | tangentialPressure [get] |
| | The 'barrel' pressure when available. More...
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| virtual double | width [get] |
| | The width of the active pointer area in CSS pixels. More...
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| virtual double | height [get] |
| | The height of the active pointer area in CSS pixels. More...
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| virtual float | tiltX [get] |
| | The x tilt of the pointer. More...
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| virtual float | tiltY [get] |
| | The y tilt of the pointer. More...
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| virtual float | twist [get] |
| | The rotation angle of an input when available. More...
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| bool | IsDown [get] |
| | True if this input is currently down. More...
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| float | startX [get] |
| | The X coordinate when the pointer went down (clicked). Same as DownDocumentX More...
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| float | startY [get] |
| | The Y coordinate when the pointer went down (clicked). Same as DownDocumentY More...
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| bool | MovedBeyondDragDistance [get] |
| | Checks if the delta between DocumentX/Y and DownDocumentX/Y is bigger than our min drag size. More...
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