PowerUI.FingerPointer Class Reference

Detailed Description

A finger input. How rude.

Inheritance diagram for PowerUI.FingerPointer:
PowerUI.TouchPointer PowerUI.InputPointer

Properties

override string pointerType [get]
 The type of input pointer. More...
 
- Properties inherited from PowerUI.TouchPointer
string identifier [get]
 ID of this touch. More...
 
float radiusX [get]
 JS API. More...
 
float radiusY [get]
 JS API. More...
 
float force [get]
 JS API. The current amount of force. More...
 
float rotationAngle [get]
 RadiusX==RadiusY (Unity doesn't provide the info we need) so this is always 0. More...
 
override double width [get]
 The width of the active pointer area in CSS pixels. More...
 
override double height [get]
 The height of the active pointer area in CSS pixels. More...
 
override float twist [get]
 The twist/ rotationAngle. More...
 
- Properties inherited from PowerUI.InputPointer
static InputPointer[] All [get]
 The set of all input pointers that are currently actively doing something. Note that this array gets built when you request this property; If you want extra speed, access AllRaw and use PointerCount instead. More...
 
virtual string pointerType [get]
 The type of input pointer. More...
 
virtual float tangentialPressure [get]
 The 'barrel' pressure when available. More...
 
virtual double width [get]
 The width of the active pointer area in CSS pixels. More...
 
virtual double height [get]
 The height of the active pointer area in CSS pixels. More...
 
virtual float tiltX [get]
 The x tilt of the pointer. More...
 
virtual float tiltY [get]
 The y tilt of the pointer. More...
 
virtual float twist [get]
 The rotation angle of an input when available. More...
 
bool IsDown [get]
 True if this input is currently down. More...
 
float startX [get]
 The X coordinate when the pointer went down (clicked). Same as DownDocumentX More...
 
float startY [get]
 The Y coordinate when the pointer went down (clicked). Same as DownDocumentY More...
 
bool MovedBeyondDragDistance [get]
 Checks if the delta between DocumentX/Y and DownDocumentX/Y is bigger than our min drag size. More...
 

Additional Inherited Members

- Public Member Functions inherited from PowerUI.TouchPointer
virtual void UpdateStylus (float angleX, float angleY)
 Updates the stylus info. More...
 
 TouchPointer ()
 
override bool Relocate (out Vector2 delta)
 
- Public Attributes inherited from PowerUI.TouchPointer
Vector2 LatestPosition
 
float LatestPressure =1f
 Set if pressure is available. More...
 
float Radius
 
float RadiusVariance
 
- Static Package Functions inherited from PowerUI.InputPointer
static void Tidy ()
 Removes the pointers marked for removal. More...
 
- Static Package Attributes inherited from PowerUI.InputPointer
static int PointerCount
 To avoid resizing this array repeatedly, we track how many are actually in use. More...
 
static InputPointer[] AllRaw =new InputPointer[1]
 The raw set of all available input pointers. PointerCount is how many indices are actually in use. More...
 

Property Documentation

override string PowerUI.FingerPointer.pointerType
get

The type of input pointer.