Detailed Description

Wraps around the UnityEngine.Debug class to provide the JS friendly methods.

Static Public Member Functions

static void Log (object value)
 
static void Assert (bool condition)
 
static void Clear ()
 
static void Count ()
 
static void Error (object value)
 
static void Info (object value)
 
static void Trace ()
 
static void Warn (object value)
 
static void Time ()
 
static void Time (string name)
 
static void TimeEnd ()
 
static void TimeEnd (string name)
 

Static Private Attributes

static Dictionary< string,
System.Diagnostics.Stopwatch > 
Watches
 

Member Function Documentation

static void PowerUI.Console.Assert ( bool  condition)
inlinestatic
static void PowerUI.Console.Clear ( )
inlinestatic
static void PowerUI.Console.Count ( )
inlinestatic
static void PowerUI.Console.Error ( object  value)
inlinestatic
static void PowerUI.Console.Info ( object  value)
inlinestatic
static void PowerUI.Console.Log ( object  value)
inlinestatic
static void PowerUI.Console.Time ( )
inlinestatic
static void PowerUI.Console.Time ( string  name)
inlinestatic
static void PowerUI.Console.TimeEnd ( )
inlinestatic
static void PowerUI.Console.TimeEnd ( string  name)
inlinestatic
static void PowerUI.Console.Trace ( )
inlinestatic
static void PowerUI.Console.Warn ( object  value)
inlinestatic

Member Data Documentation

Dictionary<string,System.Diagnostics.Stopwatch> PowerUI.Console.Watches
staticprivate