Wraps around the UnityEngine.Debug class to provide the JS friendly methods.
Static Public Member Functions | |
static void | Log (object value) |
static void | Assert (bool condition) |
static void | Clear () |
static void | Count () |
static void | Error (object value) |
static void | Info (object value) |
static void | Trace () |
static void | Warn (object value) |
static void | Time () |
static void | Time (string name) |
static void | TimeEnd () |
static void | TimeEnd (string name) |
Static Private Attributes | |
static Dictionary< string, System.Diagnostics.Stopwatch > | Watches |
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