Precompiles modules/ libraries so they don't get rebuilt by Unity every time any source file changes. This can be used by any of your modules too, so do make use of this side feature to really speed up your build times!
Static Public Member Functions | |
static bool | Build (Module module) |
Builds the given set of files into the given module using standard compiler args. More... | |
static string | GetFlags (bool editor) |
Gets the Unity provided set of compiler flags. More... | |
static void | AddUnityDllPaths (bool editor, StringCollection references) |
Adds the paths to the UnityEngine/Editor dlls to the given collection. More... | |
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inlinestatic |
Adds the paths to the UnityEngine/Editor dlls to the given collection.
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inlinestatic |
Builds the given set of files into the given module using standard compiler args.
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inlinestatic |
Gets the Unity provided set of compiler flags.