This is the complete list of members for Loonim.Occlusion, including all inherited members.
AddSource(TextureNode source) | Loonim.TextureNode | inline |
Allocate(DrawInfo info, ref int stackID) | Loonim.Occlusion | inlinevirtual |
AllocateRequired | Loonim.TextureNode | |
AllocateSources(Material material, DrawInfo info, int targetStack, int count) | Loonim.TextureNode | inlineprotected |
AttenuationPower | Loonim.Occlusion | |
Bake(int size) | Loonim.TextureNode | inline |
Bake(float[] values) | Loonim.TextureNode | inline |
Bake(Color[] values) | Loonim.TextureNode | inline |
CollectMaterials() | Loonim.TextureNode | inline |
CollectMaterials(List< Material > into) | Loonim.TextureNode | inline |
DataVector | Loonim.Occlusion | private |
Depth | Loonim.Occlusion | |
Draw(DrawInfo info) | Loonim.TextureNode | inlinevirtual |
Draw(DrawInfo info, Texture2D image, ref Color[] pixels) | Loonim.TextureNode | inline |
DrawCPU(DrawInfo info, Color[] pixels) | Loonim.TextureNode | inline |
DrawGPU(DrawInfo info) | Loonim.TextureNode | inline |
DrawStore | Loonim.TextureNode | |
GetColour(double x, double y) | Loonim.TextureNode | inlinevirtual |
GetLayer(int id, int count) | Loonim.TextureNode | inline |
GetMaterial(int type, int subType) | Loonim.TextureNode | inlineprotectedstatic |
GetShader(int type, int subType) | Loonim.TextureNode | inlineprotectedstatic |
GetValue(double x, double y, double z) | Loonim.Occlusion | inlinevirtual |
GetValue(double x, double y) | Loonim.Occlusion | inlinevirtual |
Loonim::Std2InputNode.GetValue(double t) | Loonim.TextureNode | inlinevirtual |
GetWrapped(double x, double y, int wrap) | Loonim.Occlusion | inlinevirtual |
InstanceID | Loonim.TextureNode | |
MaterialID | Loonim.TextureNode | |
MaterialID_ | Loonim.Occlusion | private |
MinZ | Loonim.Occlusion | |
Normals | Loonim.Occlusion | |
OutputDimensions | Loonim.Occlusion | package |
PreAllocate(DrawInfo info) | Loonim.TextureNode | inline |
Prepare(DrawInfo info) | Loonim.Occlusion | inlinevirtual |
Quality | Loonim.Occlusion | |
Radius | Loonim.Occlusion | |
RandomSamples | Loonim.Occlusion | packagestatic |
RandomVectorImageSize | Loonim.Occlusion | private |
RandomVectors | Loonim.Occlusion | privatestatic |
RandomVectorsColours | Loonim.Occlusion | packagestatic |
Read(TextureReader reader) | Loonim.TextureNode | inlinevirtual |
SourceModule | Loonim.TextureNode | |
SourceModule1 | Loonim.TextureNode | |
SourceModule2 | Loonim.TextureNode | |
SourceModule3 | Loonim.TextureNode | |
Sources | Loonim.TextureNode | |
SSAOPower | Loonim.Occlusion | |
Std2InputNode() | Loonim.Std2InputNode | inline |
SubMaterialChanged() | Loonim.TextureNode | inline |
SubMaterialID | Loonim.Occlusion | |
TextureNode() | Loonim.TextureNode | inline |
TextureNode(int sourceCount) | Loonim.TextureNode | inline |
ToString() | Loonim.TextureNode | inline |
ToString(int depth) | Loonim.TextureNode | inline |
TypeID | Loonim.Occlusion | |