Loonim.Occlusion Member List

This is the complete list of members for Loonim.Occlusion, including all inherited members.

AddSource(TextureNode source)Loonim.TextureNodeinline
Allocate(DrawInfo info, ref int stackID)Loonim.Occlusioninlinevirtual
AllocateRequiredLoonim.TextureNode
AllocateSources(Material material, DrawInfo info, int targetStack, int count)Loonim.TextureNodeinlineprotected
AttenuationPowerLoonim.Occlusion
Bake(int size)Loonim.TextureNodeinline
Bake(float[] values)Loonim.TextureNodeinline
Bake(Color[] values)Loonim.TextureNodeinline
CollectMaterials()Loonim.TextureNodeinline
CollectMaterials(List< Material > into)Loonim.TextureNodeinline
DataVectorLoonim.Occlusionprivate
DepthLoonim.Occlusion
Draw(DrawInfo info)Loonim.TextureNodeinlinevirtual
Draw(DrawInfo info, Texture2D image, ref Color[] pixels)Loonim.TextureNodeinline
DrawCPU(DrawInfo info, Color[] pixels)Loonim.TextureNodeinline
DrawGPU(DrawInfo info)Loonim.TextureNodeinline
DrawStoreLoonim.TextureNode
GetColour(double x, double y)Loonim.TextureNodeinlinevirtual
GetLayer(int id, int count)Loonim.TextureNodeinline
GetMaterial(int type, int subType)Loonim.TextureNodeinlineprotectedstatic
GetShader(int type, int subType)Loonim.TextureNodeinlineprotectedstatic
GetValue(double x, double y, double z)Loonim.Occlusioninlinevirtual
GetValue(double x, double y)Loonim.Occlusioninlinevirtual
Loonim::Std2InputNode.GetValue(double t)Loonim.TextureNodeinlinevirtual
GetWrapped(double x, double y, int wrap)Loonim.Occlusioninlinevirtual
InstanceIDLoonim.TextureNode
MaterialIDLoonim.TextureNode
MaterialID_Loonim.Occlusionprivate
MinZLoonim.Occlusion
NormalsLoonim.Occlusion
OutputDimensionsLoonim.Occlusionpackage
PreAllocate(DrawInfo info)Loonim.TextureNodeinline
Prepare(DrawInfo info)Loonim.Occlusioninlinevirtual
QualityLoonim.Occlusion
RadiusLoonim.Occlusion
RandomSamplesLoonim.Occlusionpackagestatic
RandomVectorImageSizeLoonim.Occlusionprivate
RandomVectorsLoonim.Occlusionprivatestatic
RandomVectorsColoursLoonim.Occlusionpackagestatic
Read(TextureReader reader)Loonim.TextureNodeinlinevirtual
SourceModuleLoonim.TextureNode
SourceModule1Loonim.TextureNode
SourceModule2Loonim.TextureNode
SourceModule3Loonim.TextureNode
SourcesLoonim.TextureNode
SSAOPowerLoonim.Occlusion
Std2InputNode()Loonim.Std2InputNodeinline
SubMaterialChanged()Loonim.TextureNodeinline
SubMaterialIDLoonim.Occlusion
TextureNode()Loonim.TextureNodeinline
TextureNode(int sourceCount)Loonim.TextureNodeinline
ToString()Loonim.TextureNodeinline
ToString(int depth)Loonim.TextureNodeinline
TypeIDLoonim.Occlusion