This is the complete list of members for Loonim.NoisyGradient, including all inherited members.
AddSource(TextureNode source) | Loonim.TextureNode | inline |
Allocate(DrawInfo info, ref int stackID) | Loonim.TextureNode | inlinevirtual |
AllocateRequired | Loonim.TextureNode | |
AllocateSources(Material material, DrawInfo info, int targetStack, int count) | Loonim.TextureNode | inlineprotected |
Bake(int size) | Loonim.TextureNode | inline |
Bake(float[] values) | Loonim.TextureNode | inline |
Bake(Color[] values) | Loonim.TextureNode | inline |
CollectMaterials() | Loonim.TextureNode | inline |
CollectMaterials(List< Material > into) | Loonim.TextureNode | inline |
Draw(DrawInfo info) | Loonim.TextureNode | inlinevirtual |
Draw(DrawInfo info, Texture2D image, ref Color[] pixels) | Loonim.TextureNode | inline |
DrawCPU(DrawInfo info, Color[] pixels) | Loonim.TextureNode | inline |
DrawGPU(DrawInfo info) | Loonim.TextureNode | inline |
DrawStore | Loonim.TextureNode | |
GetColour(double x, double y) | Loonim.NoisyGradient | inlinevirtual |
GetLayer(int id, int count) | Loonim.TextureNode | inline |
GetMaterial(int type, int subType) | Loonim.TextureNode | inlineprotectedstatic |
GetShader(int type, int subType) | Loonim.TextureNode | inlineprotectedstatic |
GetValue(double x, double y) | Loonim.NoisyGradient | inlinevirtual |
Loonim::TextureNode.GetValue(double x, double y, double z) | Loonim.TextureNode | inlinevirtual |
Loonim::TextureNode.GetValue(double t) | Loonim.TextureNode | inlinevirtual |
GetWrapped(double x, double y, int wrap) | Loonim.TextureNode | inlinevirtual |
InstanceID | Loonim.TextureNode | |
LacunarityModule | Loonim.NoisyGradient | |
MaterialID | Loonim.TextureNode | |
NoiseQuality | Loonim.NoisyGradient | |
NoisyGradient() | Loonim.NoisyGradient | inline |
OctaveCount | Loonim.NoisyGradient | |
OutputDimensions | Loonim.NoisyGradient | package |
PerlinH | Loonim.NoisyGradient | private |
PerlinL | Loonim.NoisyGradient | private |
PerlinS | Loonim.NoisyGradient | private |
PersistenceModule | Loonim.NoisyGradient | |
PreAllocate(DrawInfo info) | Loonim.TextureNode | inline |
Prepare(DrawInfo info) | Loonim.TextureNode | inlinevirtual |
RangeHModule | Loonim.NoisyGradient | |
RangeLModule | Loonim.NoisyGradient | |
RangeSModule | Loonim.NoisyGradient | |
Read(TextureReader reader) | Loonim.TextureNode | inlinevirtual |
Seed | Loonim.NoisyGradient | |
Setup() | Loonim.NoisyGradient | inline |
SourceModule | Loonim.TextureNode | |
SourceModule1 | Loonim.TextureNode | |
SourceModule2 | Loonim.TextureNode | |
SourceModule3 | Loonim.TextureNode | |
Sources | Loonim.TextureNode | |
SubMaterialChanged() | Loonim.TextureNode | inline |
SubMaterialID | Loonim.TextureNode | |
TextureNode() | Loonim.TextureNode | inline |
TextureNode(int sourceCount) | Loonim.TextureNode | inline |
ToString() | Loonim.TextureNode | inline |
ToString(int depth) | Loonim.TextureNode | inline |
TypeID | Loonim.NoisyGradient | |