Loonim.ClippingPath Member List

This is the complete list of members for Loonim.ClippingPath, including all inherited members.

AccuracyLoonim.ClippingPath
AddSource(TextureNode source)Loonim.TextureNodeinline
Allocate(DrawInfo info, ref int stackID)Loonim.ClippingPathinlinevirtual
AllocateRequiredLoonim.TextureNode
AllocateSources(Material material, DrawInfo info, int targetStack, int count)Loonim.TextureNodeinlineprotected
Bake(int size)Loonim.TextureNodeinline
Bake(float[] values)Loonim.TextureNodeinline
Bake(Color[] values)Loonim.TextureNodeinline
ClippingPath()Loonim.ClippingPathinline
ClippingPath(TextureNode fill, Mesh mesh)Loonim.ClippingPathinline
ClippingPath(TextureNode fill, VectorPath path)Loonim.ClippingPathinline
CollectMaterials()Loonim.TextureNodeinline
CollectMaterials(List< Material > into)Loonim.TextureNodeinline
DefaultAccuracyLoonim.ClippingPath
Draw(DrawInfo info)Loonim.TextureNodeinlinevirtual
Draw(DrawInfo info, Texture2D image, ref Color[] pixels)Loonim.TextureNodeinline
DrawCPU(DrawInfo info, Color[] pixels)Loonim.TextureNodeinline
DrawGPU(DrawInfo info)Loonim.TextureNodeinline
DrawStoreLoonim.TextureNode
GetColour(double x, double y)Loonim.TextureNodeinlinevirtual
GetLayer(int id, int count)Loonim.TextureNodeinline
GetMaterial(int type, int subType)Loonim.TextureNodeinlineprotectedstatic
GetShader(int type, int subType)Loonim.TextureNodeinlineprotectedstatic
GetValue(double x, double y, double z)Loonim.TextureNodeinlinevirtual
GetValue(double x, double y)Loonim.TextureNodeinlinevirtual
GetValue(double t)Loonim.TextureNodeinlinevirtual
GetWrapped(double x, double y, int wrap)Loonim.TextureNodeinlinevirtual
InstanceIDLoonim.TextureNode
MaterialIDLoonim.TextureNode
MeshLoonim.ClippingPath
Mesh_Loonim.ClippingPathprivate
MeshSetLoonim.ClippingPath
OutputDimensionsLoonim.ClippingPathpackage
PathLoonim.ClippingPath
Path_Loonim.ClippingPathprivate
PreAllocate(DrawInfo info)Loonim.TextureNodeinline
Prepare(DrawInfo info)Loonim.TextureNodeinlinevirtual
Read(TextureReader reader)Loonim.TextureNodeinlinevirtual
Refresh()Loonim.ClippingPathinline
SourceModuleLoonim.TextureNode
SourceModule1Loonim.TextureNode
SourceModule2Loonim.TextureNode
SourceModule3Loonim.TextureNode
SourcesLoonim.TextureNode
SubMaterialChanged()Loonim.TextureNodeinline
SubMaterialIDLoonim.TextureNode
TextureNode()Loonim.TextureNodeinline
TextureNode(int sourceCount)Loonim.TextureNodeinline
ToString()Loonim.TextureNodeinline
ToString(int depth)Loonim.TextureNodeinline
TriangulatorLoonim.ClippingPathprivatestatic
TypeIDLoonim.ClippingPath