This is the complete list of members for Loonim.ClippingPath, including all inherited members.
Accuracy | Loonim.ClippingPath | |
AddSource(TextureNode source) | Loonim.TextureNode | inline |
Allocate(DrawInfo info, ref int stackID) | Loonim.ClippingPath | inlinevirtual |
AllocateRequired | Loonim.TextureNode | |
AllocateSources(Material material, DrawInfo info, int targetStack, int count) | Loonim.TextureNode | inlineprotected |
Bake(int size) | Loonim.TextureNode | inline |
Bake(float[] values) | Loonim.TextureNode | inline |
Bake(Color[] values) | Loonim.TextureNode | inline |
ClippingPath() | Loonim.ClippingPath | inline |
ClippingPath(TextureNode fill, Mesh mesh) | Loonim.ClippingPath | inline |
ClippingPath(TextureNode fill, VectorPath path) | Loonim.ClippingPath | inline |
CollectMaterials() | Loonim.TextureNode | inline |
CollectMaterials(List< Material > into) | Loonim.TextureNode | inline |
DefaultAccuracy | Loonim.ClippingPath | |
Draw(DrawInfo info) | Loonim.TextureNode | inlinevirtual |
Draw(DrawInfo info, Texture2D image, ref Color[] pixels) | Loonim.TextureNode | inline |
DrawCPU(DrawInfo info, Color[] pixels) | Loonim.TextureNode | inline |
DrawGPU(DrawInfo info) | Loonim.TextureNode | inline |
DrawStore | Loonim.TextureNode | |
GetColour(double x, double y) | Loonim.TextureNode | inlinevirtual |
GetLayer(int id, int count) | Loonim.TextureNode | inline |
GetMaterial(int type, int subType) | Loonim.TextureNode | inlineprotectedstatic |
GetShader(int type, int subType) | Loonim.TextureNode | inlineprotectedstatic |
GetValue(double x, double y, double z) | Loonim.TextureNode | inlinevirtual |
GetValue(double x, double y) | Loonim.TextureNode | inlinevirtual |
GetValue(double t) | Loonim.TextureNode | inlinevirtual |
GetWrapped(double x, double y, int wrap) | Loonim.TextureNode | inlinevirtual |
InstanceID | Loonim.TextureNode | |
MaterialID | Loonim.TextureNode | |
Mesh | Loonim.ClippingPath | |
Mesh_ | Loonim.ClippingPath | private |
MeshSet | Loonim.ClippingPath | |
OutputDimensions | Loonim.ClippingPath | package |
Path | Loonim.ClippingPath | |
Path_ | Loonim.ClippingPath | private |
PreAllocate(DrawInfo info) | Loonim.TextureNode | inline |
Prepare(DrawInfo info) | Loonim.TextureNode | inlinevirtual |
Read(TextureReader reader) | Loonim.TextureNode | inlinevirtual |
Refresh() | Loonim.ClippingPath | inline |
SourceModule | Loonim.TextureNode | |
SourceModule1 | Loonim.TextureNode | |
SourceModule2 | Loonim.TextureNode | |
SourceModule3 | Loonim.TextureNode | |
Sources | Loonim.TextureNode | |
SubMaterialChanged() | Loonim.TextureNode | inline |
SubMaterialID | Loonim.TextureNode | |
TextureNode() | Loonim.TextureNode | inline |
TextureNode(int sourceCount) | Loonim.TextureNode | inline |
ToString() | Loonim.TextureNode | inline |
ToString(int depth) | Loonim.TextureNode | inline |
Triangulator | Loonim.ClippingPath | privatestatic |
TypeID | Loonim.ClippingPath | |