This is the complete list of members for Loonim.Ceiling, including all inherited members.
| AddSource(TextureNode source) | Loonim.TextureNode | inline |
| Allocate(DrawInfo info, ref int stackID) | Loonim.TextureNode | inlinevirtual |
| AllocateRequired | Loonim.TextureNode | |
| AllocateSources(Material material, DrawInfo info, int targetStack, int count) | Loonim.TextureNode | inlineprotected |
| Bake(int size) | Loonim.TextureNode | inline |
| Bake(float[] values) | Loonim.TextureNode | inline |
| Bake(Color[] values) | Loonim.TextureNode | inline |
| CollectMaterials() | Loonim.TextureNode | inline |
| CollectMaterials(List< Material > into) | Loonim.TextureNode | inline |
| Draw(DrawInfo info) | Loonim.TextureNode | inlinevirtual |
| Draw(DrawInfo info, Texture2D image, ref Color[] pixels) | Loonim.TextureNode | inline |
| DrawCPU(DrawInfo info, Color[] pixels) | Loonim.TextureNode | inline |
| DrawGPU(DrawInfo info) | Loonim.TextureNode | inline |
| DrawStore | Loonim.TextureNode | |
| GetColour(double x, double y) | Loonim.Ceiling | inlinevirtual |
| GetLayer(int id, int count) | Loonim.TextureNode | inline |
| GetMaterial(int type, int subType) | Loonim.TextureNode | inlineprotectedstatic |
| GetShader(int type, int subType) | Loonim.TextureNode | inlineprotectedstatic |
| GetValue(double x, double y, double z) | Loonim.Ceiling | inlinevirtual |
| GetValue(double x, double y) | Loonim.Ceiling | inlinevirtual |
| Loonim::Std2InputNode.GetValue(double t) | Loonim.TextureNode | inlinevirtual |
| GetWrapped(double x, double y, int wrap) | Loonim.Ceiling | inlinevirtual |
| InstanceID | Loonim.TextureNode | |
| MaterialID | Loonim.TextureNode | |
| OutputDimensions | Loonim.TextureNode | package |
| PreAllocate(DrawInfo info) | Loonim.TextureNode | inline |
| Prepare(DrawInfo info) | Loonim.TextureNode | inlinevirtual |
| Read(TextureReader reader) | Loonim.TextureNode | inlinevirtual |
| SourceModule | Loonim.TextureNode | |
| SourceModule1 | Loonim.TextureNode | |
| SourceModule2 | Loonim.TextureNode | |
| SourceModule3 | Loonim.TextureNode | |
| Sources | Loonim.TextureNode | |
| Std2InputNode() | Loonim.Std2InputNode | inline |
| SubMaterialChanged() | Loonim.TextureNode | inline |
| SubMaterialID | Loonim.TextureNode | |
| TextureNode() | Loonim.TextureNode | inline |
| TextureNode(int sourceCount) | Loonim.TextureNode | inline |
| ToNearestModule | Loonim.Ceiling | |
| ToString() | Loonim.TextureNode | inline |
| ToString(int depth) | Loonim.TextureNode | inline |
| TypeID | Loonim.Ceiling | |