Loonim.Blur Member List

This is the complete list of members for Loonim.Blur, including all inherited members.

AddSource(TextureNode source)Loonim.TextureNodeinline
Allocate(DrawInfo info, ref int stackID)Loonim.TextureNodeinlinevirtual
AllocateRequiredLoonim.TextureNode
AllocateSources(Material material, DrawInfo info, int targetStack, int count)Loonim.TextureNodeinlineprotected
Bake(int size)Loonim.TextureNodeinline
Bake(float[] values)Loonim.TextureNodeinline
Bake(Color[] values)Loonim.TextureNodeinline
BitmapNode()Loonim.BitmapNodeinline
BitmapNode(int src)Loonim.BitmapNodeinline
Blur()Loonim.Blurinline
Blur(TextureNode src, TextureNode rx, TextureNode ry, TextureNode method)Loonim.Blurinline
BlurMethodLoonim.Blur
BufferLoonim.BitmapNode
Buffer2Loonim.Blurprivate
Clear(DrawInfo info)Loonim.BitmapNodeinline
CollectMaterials()Loonim.TextureNodeinline
CollectMaterials(List< Material > into)Loonim.TextureNodeinline
Draw(DrawInfo info)Loonim.Blurinlinevirtual
Loonim::BitmapNode.Draw(DrawInfo info, Texture2D image, ref Color[] pixels)Loonim.TextureNodeinline
DrawCPU(DrawInfo info, Color[] pixels)Loonim.TextureNodeinline
DrawGPU(DrawInfo info)Loonim.TextureNodeinline
DrawStoreLoonim.TextureNode
GetColour(double x, double y)Loonim.BitmapNodeinlinevirtual
GetLayer(int id, int count)Loonim.TextureNodeinline
GetMaterial(int type, int subType)Loonim.TextureNodeinlineprotectedstatic
GetShader(int type, int subType)Loonim.TextureNodeinlineprotectedstatic
GetValue(double x, double y, double z)Loonim.BitmapNodeinlinevirtual
GetValue(double x, double y)Loonim.BitmapNodeinlinevirtual
Loonim::TextureNode.GetValue(double t)Loonim.TextureNodeinlinevirtual
GetWrapped(double x, double y, int wrap)Loonim.BitmapNodeinlinevirtual
HeightLoonim.BitmapNode
InstanceIDLoonim.TextureNode
MapXLoonim.BitmapNode
MapYLoonim.BitmapNode
MaterialIDLoonim.TextureNode
MethodLoonim.Blur
Method_Loonim.Blurprivate
NextToClearLoonim.BitmapNode
OutputDimensionsLoonim.TextureNodepackage
PreAllocate(DrawInfo info)Loonim.TextureNodeinline
Prepare(DrawInfo info)Loonim.Blurinlinevirtual
RadiusXLoonim.Blur
RadiusYLoonim.Blur
Read(TextureReader reader)Loonim.TextureNodeinlinevirtual
Setup(DrawInfo info)Loonim.BitmapNodeinlineprotected
SourceModuleLoonim.TextureNode
SourceModule1Loonim.TextureNode
SourceModule2Loonim.TextureNode
SourceModule3Loonim.TextureNode
SourcesLoonim.TextureNode
SubMaterialChanged()Loonim.TextureNodeinline
SubMaterialIDLoonim.Blur
TextureNode()Loonim.TextureNodeinline
TextureNode(int sourceCount)Loonim.TextureNodeinline
ToString()Loonim.TextureNodeinline
ToString(int depth)Loonim.TextureNodeinline
TypeIDLoonim.Blur
WidthLoonim.BitmapNode