Blaze.MoveToPoint Member List

This is the complete list of members for Blaze.MoveToPoint, including all inherited members.

AddControl(float x, float y, VectorPath path, out int id)Blaze.VectorPointinlinevirtual
ClosePointBlaze.MoveToPoint
ComputeLinePoints(PointReceiver output)Blaze.MoveToPointinlinevirtual
ComputeLinePoints(PointReceiverStepped output)Blaze.MoveToPointinlinevirtual
Contains(float x, float y, ref bool contained)Blaze.VectorPointinlinevirtual
Copy()Blaze.MoveToPointinlinevirtual
DeleteControl(int id, VectorPath path)Blaze.VectorPointinlinevirtual
EndNormal(out float x, out float y)Blaze.VectorPointinlinevirtual
ExtrudeAndSample(VectorPath path, float extrudeBy, PointReceiverStepped sampler)Blaze.VectorPointinlinevirtual
Flip()Blaze.VectorPointinlinevirtual
GetShapeEnd()Blaze.VectorPointinline
HasLineBlaze.VectorPoint
IsCloseBlaze.VectorPoint
IsCurveBlaze.VectorPoint
Move(float x, float y)Blaze.VectorPointinlinevirtual
MoveToPoint(float x, float y)Blaze.MoveToPointinline
Multiply(float x, float y)Blaze.VectorPointinlinevirtual
NextBlaze.VectorPoint
PointAt(float t, bool addNext)Blaze.VectorPointinlinevirtual
PreviousBlaze.VectorPoint
ProgressAlongFast(float x, float y, float C, float D, float len_sq)Blaze.VectorPointinline
RecalculateBounds(VectorPath path)Blaze.VectorPointinlinevirtual
RenderLine(CanvasContext context)Blaze.VectorPointinlinevirtual
ReplaceWith(VectorPoint replacement, VectorPath path)Blaze.VectorPointinline
SampleFullMapped(MappedShapeSampler sampler, float progress, out float x, out float y)Blaze.VectorPointinlinevirtual
SampleMapped(MappedShapeSampler sampler, float percent)Blaze.VectorPointinlinevirtual
SampleNormalMapped(MappedShapeSampler sampler, float percent, out float x, out float y)Blaze.VectorPointinlinevirtual
SetupSampler(MappedShapeSampler sampler)Blaze.VectorPointinlinevirtual
Sheer(float by)Blaze.VectorPointinlinevirtual
SignedArea()Blaze.VectorPointinlinevirtual
Split(float t, VectorPath path)Blaze.VectorPointinlinevirtual
Squash(float by)Blaze.VectorPointinlinevirtual
StartNormal(out float x, out float y)Blaze.VectorPointinlinevirtual
ToString()Blaze.MoveToPointinline
Transform(Matrix4x4 by)Blaze.VectorPointinlinevirtual
Transform(VectorTransform transform)Blaze.VectorPointinlinevirtual
UnloadedBlaze.VectorPoint
VectorPoint()Blaze.VectorPointinline
VectorPoint(float x, float y)Blaze.VectorPointinline
XBlaze.VectorPoint
YBlaze.VectorPoint