This is the complete list of members for Blaze.AtlasLocation, including all inherited members.
AddToEmptySet() | Blaze.AtlasLocation | inline |
Area | Blaze.AtlasLocation | |
Atlas | Blaze.AtlasLocation | |
AtlasChanged() | Blaze.AtlasLocation | inline |
AtlasID | Blaze.AtlasLocation | |
AtlasIndex(int x, int y) | Blaze.AtlasLocation | inline |
AtlasLocation(TextureAtlas atlas, int x, int y, int width, int height) | Blaze.AtlasLocation | inline |
AtlasLocation(int x, int y, int width, int height, float imageWidth, float imageHeight) | Blaze.AtlasLocation | inline |
AtlasLocation(float imageWidth, float imageHeight) | Blaze.AtlasLocation | inline |
BakeUV() | Blaze.AtlasLocation | inlineprivate |
BottomLeftPixel() | Blaze.AtlasLocation | inline |
DecreaseUsage() | Blaze.AtlasLocation | inline |
Deselect() | Blaze.AtlasLocation | inline |
Empty | Blaze.AtlasLocation | |
EmptyAfter | Blaze.AtlasLocation | |
EmptyBefore | Blaze.AtlasLocation | |
FitFactor(int width, int height, int area) | Blaze.AtlasLocation | inline |
Flush() | Blaze.AtlasLocation | inline |
GetU(float atPixel) | Blaze.AtlasLocation | inline |
GetV(float atPixel) | Blaze.AtlasLocation | inline |
Height | Blaze.AtlasLocation | |
Image | Blaze.AtlasLocation | |
InvertedSizeX | Blaze.AtlasLocation | |
InvertedSizeY | Blaze.AtlasLocation | |
MaxX | Blaze.UVBlock | |
MaxY | Blaze.UVBlock | |
MinX | Blaze.UVBlock | |
MinY | Blaze.UVBlock | |
OptimiseSelect(AtlasLocation location) | Blaze.AtlasLocation | inline |
PreventDeallocation() | Blaze.AtlasLocation | inline |
RowPixelDelta() | Blaze.AtlasLocation | inline |
Select(AtlasEntity image, int width, int height, int spacing) | Blaze.AtlasLocation | inline |
Shared | Blaze.AtlasLocation | |
Spacing | Blaze.AtlasLocation | |
ToString() | Blaze.UVBlock | inline |
UpdateFixed(float imageWidth, float imageHeight) | Blaze.AtlasLocation | inline |
UsageCount | Blaze.AtlasLocation | |
UVBlock() | Blaze.UVBlock | inline |
UVBlock(UVBlock copy) | Blaze.UVBlock | inline |
UVBlock(float minX, float maxX, float minY, float maxY) | Blaze.UVBlock | inline |
Width | Blaze.AtlasLocation | |
Write(Vector2[] buffer, int index) | Blaze.UVBlock | inline |
X | Blaze.AtlasLocation | |
Y | Blaze.AtlasLocation | |