Namespaces | |
Loonim | |
Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |
Constant Groups | |
Loonim | |
Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |
Enumerations | |
enum | Loonim.SurfaceTypeMode { Loonim.SurfaceTypeMode.Albedo, Loonim.SurfaceTypeMode.Normals } |
The type of surface to draw. More... | |