Namespaces | |
Loonim | |
Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |
Constant Groups | |
Loonim | |
Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |
Enumerations | |
enum | Loonim.SurfaceDrawMode { Loonim.SurfaceDrawMode.GPU, Loonim.SurfaceDrawMode.CPU } |
The mode to use when drawing a texture. More... | |