Classes | |
class | Modular.Main |
The Main class. Extend this with partial classes to make a module start up when the game does in a defined order. Each should be a method like Start_yourModuleName(StartInfo info); More... | |
class | Dom.Start |
Used to setup custom tags. More... | |
Namespaces | |
Modular | |
A generic modular system for loading code modules from DLLs, searching for classes which inherit something (for example, discovering all your HTML tags) and starting up modules without needing gameObjects. | |
Dom | |
The DOM namespace contains a 'tag soup' parser for handling HTML5 and other XML-like formats. It contains W3C compatible DOM nodes and functionality. | |
Constant Groups | |
Modular | |
A generic modular system for loading code modules from DLLs, searching for classes which inherit something (for example, discovering all your HTML tags) and starting up modules without needing gameObjects. | |
Dom | |
The DOM namespace contains a 'tag soup' parser for handling HTML5 and other XML-like formats. It contains W3C compatible DOM nodes and functionality. | |