BlendingMode.cs File Reference

Namespaces

 Loonim
 Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime.
 

Constant Groups

 Loonim
 Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime.
 

Enumerations

enum  Loonim.BlendingMode : int {
  Loonim.BlendingMode.Normal =0, Loonim.BlendingMode.Darken =1, Loonim.BlendingMode.Multiply =2, Loonim.BlendingMode.ColourBurn =3,
  Loonim.BlendingMode.LinearBurn =4, Loonim.BlendingMode.Lighten =5, Loonim.BlendingMode.Screen =6, Loonim.BlendingMode.ColourDodge =7,
  Loonim.BlendingMode.LinearDodge =8, Loonim.BlendingMode.Overlay =9, Loonim.BlendingMode.SoftLight =10, Loonim.BlendingMode.HardLight =11,
  Loonim.BlendingMode.VividLight =12, Loonim.BlendingMode.LinearLight =13, Loonim.BlendingMode.Difference =14, Loonim.BlendingMode.Hue =15,
  Loonim.BlendingMode.Saturation =16, Loonim.BlendingMode.Colour =17, Loonim.BlendingMode.Luminosity =18, Loonim.BlendingMode.Divide =19,
  Loonim.BlendingMode.Subtract =20, Loonim.BlendingMode.Exclusion =21, Loonim.BlendingMode.HardMix =22, Loonim.BlendingMode.PinLight =23,
  Loonim.BlendingMode.LighterColor =24, Loonim.BlendingMode.DarkerColor =25
}
 The available blending modes for the blend node. More...