Namespaces | |
Loonim | |
Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |
Constant Groups | |
Loonim | |
Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |
Enumerations | |
enum | Loonim.BlendingMode : int { Loonim.BlendingMode.Normal =0, Loonim.BlendingMode.Darken =1, Loonim.BlendingMode.Multiply =2, Loonim.BlendingMode.ColourBurn =3, Loonim.BlendingMode.LinearBurn =4, Loonim.BlendingMode.Lighten =5, Loonim.BlendingMode.Screen =6, Loonim.BlendingMode.ColourDodge =7, Loonim.BlendingMode.LinearDodge =8, Loonim.BlendingMode.Overlay =9, Loonim.BlendingMode.SoftLight =10, Loonim.BlendingMode.HardLight =11, Loonim.BlendingMode.VividLight =12, Loonim.BlendingMode.LinearLight =13, Loonim.BlendingMode.Difference =14, Loonim.BlendingMode.Hue =15, Loonim.BlendingMode.Saturation =16, Loonim.BlendingMode.Colour =17, Loonim.BlendingMode.Luminosity =18, Loonim.BlendingMode.Divide =19, Loonim.BlendingMode.Subtract =20, Loonim.BlendingMode.Exclusion =21, Loonim.BlendingMode.HardMix =22, Loonim.BlendingMode.PinLight =23, Loonim.BlendingMode.LighterColor =24, Loonim.BlendingMode.DarkerColor =25 } |
The available blending modes for the blend node. More... | |