Classes | |
class | Loonim.BitmapNode |
Some nodes in CPU mode have to cache their complete input in order to apply their effect. An example is blur. These are 'bitmap' nodes. More... | |
Namespaces | |
Loonim | |
Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |
Constant Groups | |
Loonim | |
Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |