Classes | |
class | Loonim.SelectAny |
Control(t) normalised to an index in Points, which is then read. Note that this also blends between the nearest points when possible. More... | |
Namespaces | |
Loonim | |
Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |
Constant Groups | |
Loonim | |
Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |