Classes | |
class | Loonim.Desaturate |
Namespaces | |
Loonim | |
Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |
Constant Groups | |
Loonim | |
Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |
Enumerations | |
enum | Loonim.DesaturateMethod : int { Loonim.DesaturateMethod.Greyscale =0, Loonim.DesaturateMethod.YChannel =1, Loonim.DesaturateMethod.LChannel =2, Loonim.DesaturateMethod.VChannel =3 } |