Classes | |
class | Loonim.Box |
Puts a texture into a "box". Primarily used by graphs. Essentially adjusts its start/end points in 2D or 3D space. Graphs flatline outside this box. More... | |
Namespaces | |
Loonim | |
Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |
Constant Groups | |
Loonim | |
Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |