Classes | |
class | Loonim.Voronoi |
Namespaces | |
Loonim | |
Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |
Constant Groups | |
Loonim | |
Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |
Enumerations | |
enum | Loonim.VoronoiMethod : int { Loonim.VoronoiMethod.F1 =0, Loonim.VoronoiMethod.F2 =1, Loonim.VoronoiMethod.F3 =2, Loonim.VoronoiMethod.F4 =3, Loonim.VoronoiMethod.F2minusF1 =4 + VoronoiMethod.F2, Loonim.VoronoiMethod.F3minusF2 =4 + VoronoiMethod.F3, Loonim.VoronoiMethod.F4minusF3 =4 + VoronoiMethod.F4, Loonim.VoronoiMethod.Average2 =8 + VoronoiMethod.F2, Loonim.VoronoiMethod.Average3 =8 + VoronoiMethod.F3, Loonim.VoronoiMethod.Average4 =8 + VoronoiMethod.F4, Loonim.VoronoiMethod.TwoF3minusF2minusF1 =12 + VoronoiMethod.F3 } |
The available voronoi functions. Note: (n%4)+1 describes how many nodes a method requires. More... | |
enum | Loonim.VoronoiDraw : int { Loonim.VoronoiDraw.Normal =0, Loonim.VoronoiDraw.Flat =1, Loonim.VoronoiDraw.Solid =2 } |
enum | Loonim.VoronoiDistance : int { Loonim.VoronoiDistance.Euclidean =0, Loonim.VoronoiDistance.Manhattan =1, Loonim.VoronoiDistance.Chebyshev =2, Loonim.VoronoiDistance.Minkowski =3 } |