Classes | |
| class | Loonim.Output |
| Describes a series of fully packed textures. Usually 2 of them in a normal PBR setup. It can define the following typical channels plus any custom ones: More... | |
Namespaces | |
| Loonim | |
| Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |
Constant Groups | |
| Loonim | |
| Loonim is a procedural texture engine. It's used to generate complex graphics (or complex filters for images) at runtime. | |