User contributions
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- 22:48, 13 January 2017 (diff | hist) . . (+3,281) . . N Context Menu (Created page with "Context menus pop up to display one or more options to the user, depending on what it was that they interacted with. They come in a huge variety of shapes and sizes - from rad...")
- 22:15, 13 January 2017 (diff | hist) . . (+12) . . Particles Tag (current)
- 22:15, 13 January 2017 (diff | hist) . . (+12) . . Camera Tag (current)
- 22:14, 13 January 2017 (diff | hist) . . (+1,585) . . N Dialogue (Created page with "The built in dialogue (speech) system can be used to create conversations between any number of players or 'items' (typically NPCs). It fully supports the localisation system...")
- 21:28, 13 January 2017 (diff | hist) . . (+1,223) . . N HTTP Cookies (Created page with "Whenever a website creates one or more cookies, they will be stored into a CookieJar (a C# class). Importantly, '''they are not persistent by default'''. PowerUI is, after all...") (current)
- 21:16, 13 January 2017 (diff | hist) . . (+59) . . Bundle Protocol (current)
- 21:14, 13 January 2017 (diff | hist) . . (+1,071) . . N Bundle Protocol (Created page with "bundle:// is a slightly unusual protocol ''(you'll immediately see why)'' but it's useful none the less. It's used to obtain content from within an AssetBundle: <syntaxhighl...")
- 21:08, 13 January 2017 (diff | hist) . . (+392) . . N Dynamic Protocol (Created page with "'''The dynamic protocol is depreciated in favour of the collection of other protocols or simply using a canvas.''' PowerUI needed a way to generate complex...") (current)
- 21:05, 13 January 2017 (diff | hist) . . (+402) . . N Cache Protocol (Created page with "The cache:// protocol is used with the static ImageCache class (scripting). It lets you name a Texture (either a RenderTexture or a Texture2D) and display it on the UI: <synt...")
- 21:02, 13 January 2017 (diff | hist) . . (+68) . . Custom Content
- 21:01, 13 January 2017 (diff | hist) . . (+321) . . N Particles-rotate (Created page with "An animatable CSS property which can rotate a particle system: <syntaxhighlight lang="css"> particles-rotate: <angle> <angle> <angle> particles-rotate-x: <angle> particles-r...") (current)
- 21:00, 13 January 2017 (diff | hist) . . (+313) . . N Particles-scale (Created page with "An animatable CSS property which can scale a particle system: <syntaxhighlight lang="css"> particles-scale: <number> <number> <number> particles-scale-x: <number> particles-...") (current)
- 20:58, 13 January 2017 (diff | hist) . . (+8) . . Particles Tag
- 20:57, 13 January 2017 (diff | hist) . . (+738) . . N Particles Tag (Created page with "The particles tag is a custom HTML tag which places an ordinary Shuriken particle system on your UI. It is affected by the particles-scale and particles-rotate CSS properties....")
- 20:50, 13 January 2017 (diff | hist) . . (+699) . . N Camera Tag (Created page with "The camera tag is a custom HTML tag which points at one of your cameras, making it easy to display a camera on your UI and format it using all the available layout functionali...")
- 20:47, 13 January 2017 (diff | hist) . . (+120) . . Custom schema
- 20:42, 13 January 2017 (diff | hist) . . (+448) . . N Camera Protocol (Created page with "The camera protocol automatically sets up a render texture for a camera if it doesn't already have one and makes it available via a simple URL. The path must be the path to th...") (current)
- 20:38, 13 January 2017 (diff | hist) . . (+368) . . N Scene Protocol (Created page with "The scene protocol is a simple way to make an anchor link (the a element) point at some other scene in your game. <syntaxhighlight lang="html"> <a href='scene://myOtherScene...") (current)
- 20:35, 13 January 2017 (diff | hist) . . (+104) . . Custom schema (→Creating your own)
- 20:34, 13 January 2017 (diff | hist) . . (+2,338) . . N Custom schema (Created page with "Custom protocols:// (officially called a 'schema') are a great way of extending PowerUI. By default it comes with a few non-standard ones: * Resources Protocol|resources://...")
- 20:15, 13 January 2017 (diff | hist) . . (+564) . . N Custom Content (Created page with "Virtually all of the internals in PowerUI are extendible with custom content. Here's a directory of guides for extending the more common aspects: == The DOM == * Custom el...")
- 20:02, 13 January 2017 (diff | hist) . . (+54) . . User agent stylesheet
- 19:56, 13 January 2017 (diff | hist) . . (+536) . . N User agent stylesheet (Created page with "Like ordinary web browsers, PowerUI also contains its own user agent stylesheet. It's mainly a slightly modified version of the ones from Gecko (Firefox). In here you'll find...")
- 19:52, 13 January 2017 (diff | hist) . . (-1) . . World-ui (CSS pseudo selector) (current)
- 19:52, 13 January 2017 (diff | hist) . . (-1) . . World-ui (CSS pseudo selector)
- 19:52, 13 January 2017 (diff | hist) . . (+339) . . N World-ui (CSS pseudo selector) (Created page with "PowerUI defines world-ui (and world-ui) to make distinguishing the two within CSS easy: <syntaxhighlight lang="css"> /* Target the body of...")
- 19:51, 13 January 2017 (diff | hist) . . (+509) . . N Main-ui (CSS pseudo selector) (Created page with "PowerUI defines main-ui (and world-ui) to make distinguishing the two within CSS easy. For example, PowerUI's User agent stylesheet uses...") (current)
- 19:46, 13 January 2017 (diff | hist) . . (-7) . . Virtual Elements
- 19:45, 13 January 2017 (diff | hist) . . (+61) . . Virtual Elements
- 19:44, 13 January 2017 (diff | hist) . . (-2) . . Virtual Elements
- 19:44, 13 January 2017 (diff | hist) . . (+1,324) . . N Virtual Elements (Created page with "Virtual elements are created whenever a CSS requires an element to be rendered but must not pollute the DOM. Importantly, virtual elements are ordered. For example, the virtua...")
- 19:32, 13 January 2017 (diff | hist) . . (+2,416) . . N Scrollbars (Created page with "PowerUI scrollbars, like all other UI components, are entirely defined in HTML and are easy to style. They consist of these three components: <syntaxhighlight lang="html"> <...")
- 19:13, 13 January 2017 (diff | hist) . . (+1,659) . . N Naming Conventions (Created page with "''What's with the member names in PowerUI?'' Member names (methods, fields etc) seem to often randomly alternate between camelCase and PascalCase. It's particularly apparent...") (current)
- 19:04, 13 January 2017 (diff | hist) . . (+122) . . Scroll (CSS property) (current)
- 19:03, 13 January 2017 (diff | hist) . . (+320) . . N Scroll (CSS property) (Created page with "PowerUI defines a scroll CSS property which makes animating scrolling straight forward (either via keyframes or element.animate): <syntaxhighlight lang="css"> scroll: <numbe...")
- 18:58, 13 January 2017 (diff | hist) . . (+151) . . Shader Family
- 18:54, 13 January 2017 (diff | hist) . . (+73) . . Filter Mode (current)
- 18:52, 13 January 2017 (diff | hist) . . (+466) . . N Filter Mode (Created page with "If you'd like to control the filter mode of a particular image, PowerUI contains a CSS property to help out: <syntaxhighlight lang="css"> filter-mode: bilinear | trilinear |...")
- 18:49, 13 January 2017 (diff | hist) . . (+1,219) . . N Image Atlasing (Created page with "By default, all images on your UI are automatically atlased (merged into a single texture) so PowerUI can optimize the amount of draw calls. This process happens entirely in t...")
- 18:40, 13 January 2017 (diff | hist) . . (+1,219) . . N Shader Family (Created page with "If you would like to use custom shading - particularly important for text-extrude - then you can setup a shader family. This is a group of 4 shaders: * Extru...")
- 18:30, 13 January 2017 (diff | hist) . . (-11) . . PowerUI Manager
- 18:30, 13 January 2017 (diff | hist) . . (-22) . . PowerUI Manager
- 17:27, 13 January 2017 (diff | hist) . . (+53) . . Source Control (GIT)
- 17:23, 13 January 2017 (diff | hist) . . (+859) . . Source Control (GIT)
- 17:08, 13 January 2017 (diff | hist) . . (+6) . . Widget Templates
- 17:07, 13 January 2017 (diff | hist) . . (+1,030) . . N Widget Templates (Created page with "Window templates are a new way of easily making reusable, extremely extendible UI components in PowerUI. They are central to the ''window manager'' which forms the basis of ot...")
- 16:21, 13 January 2017 (diff | hist) . . (+2) . . InfiniText (→Getting started quickly) (current)
- 16:21, 13 January 2017 (diff | hist) . . (+1,514) . . N InfiniText (Created page with "InfiniText is PowerUI's text library. It directly loads font files and parses out the glyphs and various TTF tables (such as kerning pairs). All of its functionality is availa...")
- 16:08, 13 January 2017 (diff | hist) . . (+1) . . Text Extrude
- 16:08, 13 January 2017 (diff | hist) . . (+801) . . N Text Extrude (Created page with "PowerUI's text library InfiniText loads fonts directly which gives it full access to all of the glyphs. There's lots of ways in which that can be exploited, and one exampl...")
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