User contributions
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 19:44, 13 January 2017 (diff | hist) . . (+1,324) . . N Virtual Elements (Created page with "Virtual elements are created whenever a CSS requires an element to be rendered but must not pollute the DOM. Importantly, virtual elements are ordered. For example, the virtua...")
- 19:32, 13 January 2017 (diff | hist) . . (+2,416) . . N Scrollbars (Created page with "PowerUI scrollbars, like all other UI components, are entirely defined in HTML and are easy to style. They consist of these three components: <syntaxhighlight lang="html"> <...")
- 19:13, 13 January 2017 (diff | hist) . . (+1,659) . . N Naming Conventions (Created page with "''What's with the member names in PowerUI?'' Member names (methods, fields etc) seem to often randomly alternate between camelCase and PascalCase. It's particularly apparent...") (current)
- 19:04, 13 January 2017 (diff | hist) . . (+122) . . Scroll (CSS property) (current)
- 19:03, 13 January 2017 (diff | hist) . . (+320) . . N Scroll (CSS property) (Created page with "PowerUI defines a scroll CSS property which makes animating scrolling straight forward (either via keyframes or element.animate): <syntaxhighlight lang="css"> scroll: <numbe...")
- 18:58, 13 January 2017 (diff | hist) . . (+151) . . Shader Family
- 18:54, 13 January 2017 (diff | hist) . . (+73) . . Filter Mode (current)
- 18:52, 13 January 2017 (diff | hist) . . (+466) . . N Filter Mode (Created page with "If you'd like to control the filter mode of a particular image, PowerUI contains a CSS property to help out: <syntaxhighlight lang="css"> filter-mode: bilinear | trilinear |...")
- 18:49, 13 January 2017 (diff | hist) . . (+1,219) . . N Image Atlasing (Created page with "By default, all images on your UI are automatically atlased (merged into a single texture) so PowerUI can optimize the amount of draw calls. This process happens entirely in t...")
- 18:40, 13 January 2017 (diff | hist) . . (+1,219) . . N Shader Family (Created page with "If you would like to use custom shading - particularly important for text-extrude - then you can setup a shader family. This is a group of 4 shaders: * Extru...")
- 18:30, 13 January 2017 (diff | hist) . . (-11) . . PowerUI Manager
- 18:30, 13 January 2017 (diff | hist) . . (-22) . . PowerUI Manager
- 17:27, 13 January 2017 (diff | hist) . . (+53) . . Source Control (GIT)
- 17:23, 13 January 2017 (diff | hist) . . (+859) . . Source Control (GIT)
- 17:08, 13 January 2017 (diff | hist) . . (+6) . . Widget Templates
- 17:07, 13 January 2017 (diff | hist) . . (+1,030) . . N Widget Templates (Created page with "Window templates are a new way of easily making reusable, extremely extendible UI components in PowerUI. They are central to the ''window manager'' which forms the basis of ot...")
- 16:21, 13 January 2017 (diff | hist) . . (+2) . . InfiniText (→Getting started quickly) (current)
- 16:21, 13 January 2017 (diff | hist) . . (+1,514) . . N InfiniText (Created page with "InfiniText is PowerUI's text library. It directly loads font files and parses out the glyphs and various TTF tables (such as kerning pairs). All of its functionality is availa...")
- 16:08, 13 January 2017 (diff | hist) . . (+1) . . Text Extrude
- 16:08, 13 January 2017 (diff | hist) . . (+801) . . N Text Extrude (Created page with "PowerUI's text library InfiniText loads fonts directly which gives it full access to all of the glyphs. There's lots of ways in which that can be exploited, and one exampl...")
- 16:02, 13 January 2017 (diff | hist) . . (-11) . . Setting up a project
- 16:02, 13 January 2017 (diff | hist) . . (+1,483) . . N World UI (Created page with "World UI's are for any UI that needs to appear in 3D space. They come in two flavours: == Ordinary World UI == These are true 3D and are typically what you'd use if you wan...")
- 15:42, 13 January 2017 (diff | hist) . . (+382) . . N Main UI (Created page with "The main UI is the one and only HTML document for the UI. If you'd like to have multiple main UI's - such as for a multiplayer/ split screen effect - then the common approach...") (current)
- 15:40, 13 January 2017 (diff | hist) . . (+737) . . N Resources Protocol (Created page with "resources:// is a great way to refer to any file within a Resources folder in your project. It's the default protocol too. It works with everything that accepts a URI - from X...") (current)
- 15:35, 13 January 2017 (diff | hist) . . (+2,170) . . N PowerUI Manager (Created page with "On the PowerUI Manager component, you'll see two options - HTML File and URL. You can pick one or the other. Typically, you'll actually want to use the URL option, but first a...")
- 15:22, 13 January 2017 (diff | hist) . . (+673) . . N Setting up a project (Created page with "Adding PowerUI to a project is as simple as dropping in the package then delete the example scenes folder. No further setup is necessary aside from running it at least once (s...")
- 15:09, 13 January 2017 (diff | hist) . . (0) . . Source Control (GIT)
- 15:08, 13 January 2017 (diff | hist) . . (-3) . . Source Control (GIT)
- 15:05, 13 January 2017 (diff | hist) . . (+1,184) . . N Source Control (GIT) (Created page with "PowerUI's source is available via GIT to everybody with a PowerUI license along with a [web based Gitlab UI for easy access](https://git.kulestar.com/PowerUI/UnityProject). It...")
- 14:55, 13 January 2017 (diff | hist) . . (+1,095) . . N Virtual Reality Cameras (Created page with "In virtual reality, it's common to see the middle of the screen being used as the input pointer. Think Minecraft and similar. Here's how you set that up in PowerUI using the C...")
- 14:51, 13 January 2017 (diff | hist) . . (-413) . . Main Page
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)