Classes | |
| class | BoolValue |
| A single true/false value. More... | |
| class | ByteArrayValue |
| A byte[] block. More... | |
| class | ColourValue |
| Holds a colour. More... | |
| class | FloatValue |
| A single floating point value. More... | |
| class | NumberValue |
| A single value for a particular mapped property. Range is +-(a very big number!) More... | |
| class | NumericValue |
| Base value of numeric properties. More... | |
| class | PreserveAttribute |
| Used in Unity 5.5+ to avoid stripping tags that PowerUI uses. As per the Unity docs, this acts the same as UnityEngine.Scripting.PreserveAttribute. More... | |
| class | PropertyValue |
| A single value for a particular property. Properties are on complete objects, or e.g. materials. More... | |
| class | PropertyValues |
| Manager for selecting anything such as a particular material or point from a blade object. More... | |
| class | PropertyValueSet |
| A set of values for a particular mapped property. More... | |
| class | TextureValue |
| Holds a 'live' image (either a texture2D or a render texture). More... | |
| class | TextValue |
| A single value for a particular mapped property. More... | |
| class | UnsignedNumberValue |
| A single value for a particular mapped property. Range is 0+. More... | |