Values Namespace Reference

Classes

class  BoolValue
 A single true/false value. More...
 
class  ByteArrayValue
 A byte[] block. More...
 
class  ColourValue
 Holds a colour. More...
 
class  FloatValue
 A single floating point value. More...
 
class  NumberValue
 A single value for a particular mapped property. Range is +-(a very big number!) More...
 
class  NumericValue
 Base value of numeric properties. More...
 
class  PreserveAttribute
 Used in Unity 5.5+ to avoid stripping tags that PowerUI uses. As per the Unity docs, this acts the same as UnityEngine.Scripting.PreserveAttribute. More...
 
class  PropertyValue
 A single value for a particular property. Properties are on complete objects, or e.g. materials. More...
 
class  PropertyValues
 Manager for selecting anything such as a particular material or point from a blade object. More...
 
class  PropertyValueSet
 A set of values for a particular mapped property. More...
 
class  TextureValue
 Holds a 'live' image (either a texture2D or a render texture). More...
 
class  TextValue
 A single value for a particular mapped property. More...
 
class  UnsignedNumberValue
 A single value for a particular mapped property. Range is 0+. More...