Classes | |
class | BoolValue |
A single true/false value. More... | |
class | ByteArrayValue |
A byte[] block. More... | |
class | ColourValue |
Holds a colour. More... | |
class | FloatValue |
A single floating point value. More... | |
class | NumberValue |
A single value for a particular mapped property. Range is +-(a very big number!) More... | |
class | NumericValue |
Base value of numeric properties. More... | |
class | PreserveAttribute |
Used in Unity 5.5+ to avoid stripping tags that PowerUI uses. As per the Unity docs, this acts the same as UnityEngine.Scripting.PreserveAttribute. More... | |
class | PropertyValue |
A single value for a particular property. Properties are on complete objects, or e.g. materials. More... | |
class | PropertyValues |
Manager for selecting anything such as a particular material or point from a blade object. More... | |
class | PropertyValueSet |
A set of values for a particular mapped property. More... | |
class | TextureValue |
Holds a 'live' image (either a texture2D or a render texture). More... | |
class | TextValue |
A single value for a particular mapped property. More... | |
class | UnsignedNumberValue |
A single value for a particular mapped property. Range is 0+. More... | |