PowerUI.FlatWorldUI Member List

This is the complete list of members for PowerUI.FlatWorldUI, including all inherited members.

AcceptInputPowerUI.WorldUI
AlwaysFaceCameraPowerUI.WorldUI
ApplyTo(GameObject gameObject)PowerUI.FlatWorldUIinline
ApplyTo(Material material)PowerUI.FlatWorldUIinline
AtlasSizePowerUI.WorldUI
CameraChanged()PowerUI.WorldUIinline
CameraObjectPowerUI.FlatWorldUI
CameraToFacePowerUI.WorldUI
CancelExpiry()PowerUI.WorldUIinline
CreateMaterial(Shader shader)PowerUI.FlatWorldUIinline
CreateMaterial()PowerUI.FlatWorldUIinline
DefaultLayerPowerUI.FlatWorldUIprivate
Destroy()PowerUI.WorldUIinline
documentPowerUI.WorldUI
Expire()PowerUI.WorldUIinline
ExpiresPowerUI.WorldUI
ExpiresInPowerUI.WorldUI
FaceCamera(Camera cameraToFace)PowerUI.WorldUIinline
FaceCamera()PowerUI.WorldUIinline
Find(RaycastHit hit)PowerUI.WorldUIinlinestatic
Find(Transform transform)PowerUI.WorldUIinlinestatic
Find(string name)PowerUI.WorldUIinlinestatic
FlatPowerUI.WorldUI
FlatWorldUI()PowerUI.FlatWorldUIinline
FlatWorldUI(string name)PowerUI.FlatWorldUIinline
FlatWorldUI(int widthPX, int heightPX)PowerUI.FlatWorldUIinline
FlatWorldUI(string name, int widthPX, int heightPX)PowerUI.FlatWorldUIinline
gameObjectPowerUI.WorldUI
GlobalOffsetPowerUI.FlatWorldUIstatic
GotoLocalOrigin()PowerUI.WorldUIinline
HandlerPowerUI.FlatWorldUIprivate
LayerPowerUI.WorldUI
LiveUpdatablesAvailablePowerUI.WorldUIstatic
NamePowerUI.WorldUI
OnExpirePowerUI.WorldUI
OriginLocationPowerUI.WorldUI
ParentToOrigin(Transform parent)PowerUI.WorldUIinline
ParentToOrigin(GameObject parent)PowerUI.WorldUIinline
PhysicsLookupPowerUI.WorldUIstatic
PhysicsModeColliderPowerUI.WorldUI
pixelHeightPowerUI.WorldUI
PixelHeightFPowerUI.WorldUI
PixelPerfectPowerUI.WorldUI
pixelWidthPowerUI.WorldUI
RatioPowerUI.WorldUI
RelativePoint(float x, float y)PowerUI.WorldUIinline
RendererPowerUI.WorldUI
RenderModePowerUI.WorldUI
RenderQueuePowerUI.WorldUI
RenderWithCamera(int layer)PowerUI.FlatWorldUIinlinevirtual
RequiresOffsetPowerUI.FlatWorldUIprivate
ResolvePoint(RaycastHit hit, out float x, out float y)PowerUI.FlatWorldUIinlinevirtual
SetCameraDistance(float distance)PowerUI.FlatWorldUIinline
SetDepthResolution(float gaps)PowerUI.WorldUIinline
SetDimensions(int x, int y)PowerUI.FlatWorldUIinlinevirtual
SetExpiry(float expiry)PowerUI.WorldUIinline
SetOrigin(float x, float y)PowerUI.FlatWorldUIinlinevirtual
SetOrthographicSize()PowerUI.FlatWorldUIinlineprivate
SetResolution(float pp)PowerUI.FlatWorldUIinlinevirtual
SetResolution(int x, int y)PowerUI.FlatWorldUIinlinevirtual
PowerUI::WorldUI.SetResolution(int ppw)PowerUI.WorldUIinline
SourceCameraPowerUI.FlatWorldUI
StopFacingCamera()PowerUI.WorldUIinline
texturePowerUI.FlatWorldUI
TexturePowerUI.FlatWorldUI
transformPowerUI.WorldUI
UIAfterPowerUI.WorldUI
UIBeforePowerUI.WorldUI
Update()PowerUI.WorldUIinline
UpdateAll()PowerUI.WorldUIinlinestatic
UpdateResolution()PowerUI.WorldUIinline
WorldPerPixelPowerUI.WorldUI
WorldScreenOriginPowerUI.WorldUI
WorldScreenSizePowerUI.WorldUI
WorldUI()PowerUI.WorldUIinline
WorldUI(string name)PowerUI.WorldUIinline
WorldUI(int widthPX, int heightPX)PowerUI.WorldUIinline
WorldUI(string name, int widthPX, int heightPX)PowerUI.WorldUIinline