This is the complete list of members for PowerUI.FlatWorldUI, including all inherited members.
| AcceptInput | PowerUI.WorldUI | |
| AlwaysFaceCamera | PowerUI.WorldUI | |
| ApplyTo(GameObject gameObject) | PowerUI.FlatWorldUI | inline |
| ApplyTo(Material material) | PowerUI.FlatWorldUI | inline |
| AtlasSize | PowerUI.WorldUI | |
| CameraChanged() | PowerUI.WorldUI | inline |
| CameraObject | PowerUI.FlatWorldUI | |
| CameraToFace | PowerUI.WorldUI | |
| CancelExpiry() | PowerUI.WorldUI | inline |
| CreateMaterial(Shader shader) | PowerUI.FlatWorldUI | inline |
| CreateMaterial() | PowerUI.FlatWorldUI | inline |
| DefaultLayer | PowerUI.FlatWorldUI | private |
| Destroy() | PowerUI.WorldUI | inline |
| document | PowerUI.WorldUI | |
| Expire() | PowerUI.WorldUI | inline |
| Expires | PowerUI.WorldUI | |
| ExpiresIn | PowerUI.WorldUI | |
| FaceCamera(Camera cameraToFace) | PowerUI.WorldUI | inline |
| FaceCamera() | PowerUI.WorldUI | inline |
| Find(RaycastHit hit) | PowerUI.WorldUI | inlinestatic |
| Find(Transform transform) | PowerUI.WorldUI | inlinestatic |
| Find(string name) | PowerUI.WorldUI | inlinestatic |
| Flat | PowerUI.WorldUI | |
| FlatWorldUI() | PowerUI.FlatWorldUI | inline |
| FlatWorldUI(string name) | PowerUI.FlatWorldUI | inline |
| FlatWorldUI(int widthPX, int heightPX) | PowerUI.FlatWorldUI | inline |
| FlatWorldUI(string name, int widthPX, int heightPX) | PowerUI.FlatWorldUI | inline |
| gameObject | PowerUI.WorldUI | |
| GlobalOffset | PowerUI.FlatWorldUI | static |
| GotoLocalOrigin() | PowerUI.WorldUI | inline |
| Handler | PowerUI.FlatWorldUI | private |
| Layer | PowerUI.WorldUI | |
| LiveUpdatablesAvailable | PowerUI.WorldUI | static |
| Name | PowerUI.WorldUI | |
| OnExpire | PowerUI.WorldUI | |
| OriginLocation | PowerUI.WorldUI | |
| ParentToOrigin(Transform parent) | PowerUI.WorldUI | inline |
| ParentToOrigin(GameObject parent) | PowerUI.WorldUI | inline |
| PhysicsLookup | PowerUI.WorldUI | static |
| PhysicsModeCollider | PowerUI.WorldUI | |
| pixelHeight | PowerUI.WorldUI | |
| PixelHeightF | PowerUI.WorldUI | |
| PixelPerfect | PowerUI.WorldUI | |
| pixelWidth | PowerUI.WorldUI | |
| Ratio | PowerUI.WorldUI | |
| RelativePoint(float x, float y) | PowerUI.WorldUI | inline |
| Renderer | PowerUI.WorldUI | |
| RenderMode | PowerUI.WorldUI | |
| RenderQueue | PowerUI.WorldUI | |
| RenderWithCamera(int layer) | PowerUI.FlatWorldUI | inlinevirtual |
| RequiresOffset | PowerUI.FlatWorldUI | private |
| ResolvePoint(RaycastHit hit, out float x, out float y) | PowerUI.FlatWorldUI | inlinevirtual |
| SetCameraDistance(float distance) | PowerUI.FlatWorldUI | inline |
| SetDepthResolution(float gaps) | PowerUI.WorldUI | inline |
| SetDimensions(int x, int y) | PowerUI.FlatWorldUI | inlinevirtual |
| SetExpiry(float expiry) | PowerUI.WorldUI | inline |
| SetOrigin(float x, float y) | PowerUI.FlatWorldUI | inlinevirtual |
| SetOrthographicSize() | PowerUI.FlatWorldUI | inlineprivate |
| SetResolution(float pp) | PowerUI.FlatWorldUI | inlinevirtual |
| SetResolution(int x, int y) | PowerUI.FlatWorldUI | inlinevirtual |
| PowerUI::WorldUI.SetResolution(int ppw) | PowerUI.WorldUI | inline |
| SourceCamera | PowerUI.FlatWorldUI | |
| StopFacingCamera() | PowerUI.WorldUI | inline |
| texture | PowerUI.FlatWorldUI | |
| Texture | PowerUI.FlatWorldUI | |
| transform | PowerUI.WorldUI | |
| UIAfter | PowerUI.WorldUI | |
| UIBefore | PowerUI.WorldUI | |
| Update() | PowerUI.WorldUI | inline |
| UpdateAll() | PowerUI.WorldUI | inlinestatic |
| UpdateResolution() | PowerUI.WorldUI | inline |
| WorldPerPixel | PowerUI.WorldUI | |
| WorldScreenOrigin | PowerUI.WorldUI | |
| WorldScreenSize | PowerUI.WorldUI | |
| WorldUI() | PowerUI.WorldUI | inline |
| WorldUI(string name) | PowerUI.WorldUI | inline |
| WorldUI(int widthPX, int heightPX) | PowerUI.WorldUI | inline |
| WorldUI(string name, int widthPX, int heightPX) | PowerUI.WorldUI | inline |