This is the complete list of members for PowerUI.FlatWorldUI, including all inherited members.
AcceptInput | PowerUI.WorldUI | |
AlwaysFaceCamera | PowerUI.WorldUI | |
ApplyTo(GameObject gameObject) | PowerUI.FlatWorldUI | inline |
ApplyTo(Material material) | PowerUI.FlatWorldUI | inline |
AtlasSize | PowerUI.WorldUI | |
CameraChanged() | PowerUI.WorldUI | inline |
CameraObject | PowerUI.FlatWorldUI | |
CameraToFace | PowerUI.WorldUI | |
CancelExpiry() | PowerUI.WorldUI | inline |
CreateMaterial(Shader shader) | PowerUI.FlatWorldUI | inline |
CreateMaterial() | PowerUI.FlatWorldUI | inline |
DefaultLayer | PowerUI.FlatWorldUI | private |
Destroy() | PowerUI.WorldUI | inline |
document | PowerUI.WorldUI | |
Expire() | PowerUI.WorldUI | inline |
Expires | PowerUI.WorldUI | |
ExpiresIn | PowerUI.WorldUI | |
FaceCamera(Camera cameraToFace) | PowerUI.WorldUI | inline |
FaceCamera() | PowerUI.WorldUI | inline |
Find(RaycastHit hit) | PowerUI.WorldUI | inlinestatic |
Find(Transform transform) | PowerUI.WorldUI | inlinestatic |
Find(string name) | PowerUI.WorldUI | inlinestatic |
Flat | PowerUI.WorldUI | |
FlatWorldUI() | PowerUI.FlatWorldUI | inline |
FlatWorldUI(string name) | PowerUI.FlatWorldUI | inline |
FlatWorldUI(int widthPX, int heightPX) | PowerUI.FlatWorldUI | inline |
FlatWorldUI(string name, int widthPX, int heightPX) | PowerUI.FlatWorldUI | inline |
gameObject | PowerUI.WorldUI | |
GlobalOffset | PowerUI.FlatWorldUI | static |
GotoLocalOrigin() | PowerUI.WorldUI | inline |
Handler | PowerUI.FlatWorldUI | private |
Layer | PowerUI.WorldUI | |
LiveUpdatablesAvailable | PowerUI.WorldUI | static |
Name | PowerUI.WorldUI | |
OnExpire | PowerUI.WorldUI | |
OriginLocation | PowerUI.WorldUI | |
ParentToOrigin(Transform parent) | PowerUI.WorldUI | inline |
ParentToOrigin(GameObject parent) | PowerUI.WorldUI | inline |
PhysicsLookup | PowerUI.WorldUI | static |
PhysicsModeCollider | PowerUI.WorldUI | |
pixelHeight | PowerUI.WorldUI | |
PixelHeightF | PowerUI.WorldUI | |
PixelPerfect | PowerUI.WorldUI | |
pixelWidth | PowerUI.WorldUI | |
Ratio | PowerUI.WorldUI | |
RelativePoint(float x, float y) | PowerUI.WorldUI | inline |
Renderer | PowerUI.WorldUI | |
RenderMode | PowerUI.WorldUI | |
RenderQueue | PowerUI.WorldUI | |
RenderWithCamera(int layer) | PowerUI.FlatWorldUI | inlinevirtual |
RequiresOffset | PowerUI.FlatWorldUI | private |
ResolvePoint(RaycastHit hit, out float x, out float y) | PowerUI.FlatWorldUI | inlinevirtual |
SetCameraDistance(float distance) | PowerUI.FlatWorldUI | inline |
SetDepthResolution(float gaps) | PowerUI.WorldUI | inline |
SetDimensions(int x, int y) | PowerUI.FlatWorldUI | inlinevirtual |
SetExpiry(float expiry) | PowerUI.WorldUI | inline |
SetOrigin(float x, float y) | PowerUI.FlatWorldUI | inlinevirtual |
SetOrthographicSize() | PowerUI.FlatWorldUI | inlineprivate |
SetResolution(float pp) | PowerUI.FlatWorldUI | inlinevirtual |
SetResolution(int x, int y) | PowerUI.FlatWorldUI | inlinevirtual |
PowerUI::WorldUI.SetResolution(int ppw) | PowerUI.WorldUI | inline |
SourceCamera | PowerUI.FlatWorldUI | |
StopFacingCamera() | PowerUI.WorldUI | inline |
texture | PowerUI.FlatWorldUI | |
Texture | PowerUI.FlatWorldUI | |
transform | PowerUI.WorldUI | |
UIAfter | PowerUI.WorldUI | |
UIBefore | PowerUI.WorldUI | |
Update() | PowerUI.WorldUI | inline |
UpdateAll() | PowerUI.WorldUI | inlinestatic |
UpdateResolution() | PowerUI.WorldUI | inline |
WorldPerPixel | PowerUI.WorldUI | |
WorldScreenOrigin | PowerUI.WorldUI | |
WorldScreenSize | PowerUI.WorldUI | |
WorldUI() | PowerUI.WorldUI | inline |
WorldUI(string name) | PowerUI.WorldUI | inline |
WorldUI(int widthPX, int heightPX) | PowerUI.WorldUI | inline |
WorldUI(string name, int widthPX, int heightPX) | PowerUI.WorldUI | inline |