AddCharcode(int charCode) | InfiniText.Glyph | inline |
AddKerningPair(Glyph beforeThis, float value) | InfiniText.Glyph | inline |
AddPathNode(VectorPoint point) | Blaze.VectorPath | inline |
AddPathNodeStart(VectorPoint point) | Blaze.VectorPath | inline |
AddToFont(string name, int charcode) | InfiniText.Glyph | inline |
AddToFont(string name, string charcode) | InfiniText.Glyph | inline |
AdvanceWidth | InfiniText.Glyph | |
Append(VectorPath path) | Blaze.VectorPath | inline |
Arc(float centerX, float centerY, float radius, float sAngle, float eAngle, bool counterClockwise) | Blaze.VectorPath | inline |
Charcode | InfiniText.Glyph | |
CheckClosed() | Blaze.VectorPath | inline |
Clear() | Blaze.VectorPath | inline |
Closed | Blaze.VectorPath | |
CloseLast() | Blaze.VectorPath | inline |
CloseNode | Blaze.VectorPath | |
ClosePath() | Blaze.VectorPath | inline |
ClosePathFast() | Blaze.VectorPath | inline |
Contains(float x, float y) | Blaze.VectorPath | inline |
Contains(float x, float y, VectorPoint from, VectorPoint to) | Blaze.VectorPath | inline |
Copy() | InfiniText.Glyph | inline |
Copy(Glyph into) | InfiniText.Glyph | inline |
CopyInto(VectorPath path) | Blaze.VectorPath | inline |
CopyPath() | Blaze.VectorPath | inline |
CopySection(VectorPoint p1, float c1, VectorPoint p2, float c2) | Blaze.VectorPath | inline |
CountNodes() | Blaze.VectorPath | inline |
CurveTo(float c1x, float c1y, float c2x, float c2y, float x, float y) | Blaze.VectorPath | inline |
DescendorOffset | InfiniText.Glyph | |
Direction | InfiniText.Glyph | private |
Directionality | InfiniText.Glyph | |
DrawToAtlas(TextureAtlas atlas, AtlasLocation location) | InfiniText.Glyph | inline |
EllipseArc(float rx, float ry, float xAxisRotation, float p1x, float p1y, bool largeArcFlag, bool sweepFlag) | Blaze.VectorPath | inline |
Fill | InfiniText.Glyph | privatestatic |
FirstPathNode | Blaze.VectorPath | |
Flip() | Blaze.VectorPath | inline |
Font | InfiniText.Glyph | |
GetAtlasID() | InfiniText.Glyph | inline |
GetContours() | Blaze.VectorPath | inline |
GetDimensionsOnAtlas(out int width, out int height) | InfiniText.Glyph | inline |
GetSignedArea() | Blaze.VectorPath | inline |
GetVertexCount(float accuracy) | Blaze.VectorPath | inline |
GetVertices(Vector3[] vertices, Vector3[] normals, float accuracy, float offsetX, float offsetY, float scale, ref int index, List< int > contourStarts) | Blaze.VectorPath | inline |
Glyph() | InfiniText.Glyph | inline |
Glyph(FontFace parent) | InfiniText.Glyph | inline |
Height | Blaze.VectorPath | |
HoleSort() | Blaze.VectorPath | inline |
HoleSorted | Blaze.VectorPath | protected |
Image | InfiniText.Glyph | |
IsComposite | InfiniText.Glyph | |
Kerning | InfiniText.Glyph | |
LatestPathNode | Blaze.VectorPath | |
LeftSideBearing | InfiniText.Glyph | |
Length() | Blaze.VectorPath | inline |
LineTo(float x, float y) | Blaze.VectorPath | inline |
LoadFully(Glyph[] glyphs) | InfiniText.Glyph | inlinevirtual |
LoadNow() | InfiniText.Glyph | inlinevirtual |
Location | InfiniText.Glyph | |
MinX | Blaze.VectorPath | |
MinY | Blaze.VectorPath | |
Move(float byX, float byY) | Blaze.VectorPath | inline |
MoveTo(float x, float y) | Blaze.VectorPath | inline |
MultiThreadDraw() | InfiniText.Glyph | inline |
Nearest(float x, float y) | Blaze.VectorPath | inline |
Nearest(float x, float y, VectorPoint from, VectorPoint to) | Blaze.VectorPath | inline |
OffScreen() | InfiniText.Glyph | inline |
OnScreen() | InfiniText.Glyph | inline |
PathNodeCount | Blaze.VectorPath | |
QuadraticCurveTo(float cx, float cy, float x, float y) | Blaze.VectorPath | inline |
RasterHeight | InfiniText.Glyph | |
Rasterise(Color32[] atlasPixels, int atlasWidth, int baseIndex, bool clear) | InfiniText.Glyph | inline |
Rasterise(Color32[] atlasPixels, int atlasWidth, int baseIndex, bool clear, Color32 colour) | InfiniText.Glyph | inline |
RasterWidth | InfiniText.Glyph | |
RawCharcode | InfiniText.Glyph | |
RecalculateBounds() | Blaze.VectorPath | inline |
RecalculateMeta() | Blaze.VectorPath | inline |
Remove(VectorPoint point) | Blaze.VectorPath | inline |
Replace(VectorPoint point, VectorPoint with) | Blaze.VectorPath | inline |
RequiresLoad | InfiniText.Glyph | |
Scale(float by) | Blaze.VectorPath | inline |
Scale(float x, float y) | Blaze.VectorPath | inline |
SelectPoint(int index) | Blaze.VectorPath | inline |
SetupImage(ImagePackage package) | InfiniText.Glyph | inline |
Sheer(float by) | Blaze.VectorPath | inline |
SimplifyCurve() | Blaze.VectorPath | inline |
Space | InfiniText.Glyph | |
TextString | InfiniText.Glyph | |
ToStraightLines() | Blaze.VectorPath | inline |
ToStraightLines(float accuracy) | Blaze.VectorPath | inline |
ToString() | Blaze.VectorPath | inline |
Transform(Matrix4x4 mat) | Blaze.VectorPath | inline |
Unclosed | Blaze.VectorPath | |
UniqueID | InfiniText.Glyph | |
WasHoleSorted | Blaze.VectorPath | |
Width | Blaze.VectorPath | |