InfiniText.Glyph Member List

This is the complete list of members for InfiniText.Glyph, including all inherited members.

AddCharcode(int charCode)InfiniText.Glyphinline
AddKerningPair(Glyph beforeThis, float value)InfiniText.Glyphinline
AddPathNode(VectorPoint point)Blaze.VectorPathinline
AddPathNodeStart(VectorPoint point)Blaze.VectorPathinline
AddToFont(string name, int charcode)InfiniText.Glyphinline
AddToFont(string name, string charcode)InfiniText.Glyphinline
AdvanceWidthInfiniText.Glyph
Append(VectorPath path)Blaze.VectorPathinline
Arc(float centerX, float centerY, float radius, float sAngle, float eAngle, bool counterClockwise)Blaze.VectorPathinline
CharcodeInfiniText.Glyph
CheckClosed()Blaze.VectorPathinline
Clear()Blaze.VectorPathinline
ClosedBlaze.VectorPath
CloseLast()Blaze.VectorPathinline
CloseNodeBlaze.VectorPath
ClosePath()Blaze.VectorPathinline
ClosePathFast()Blaze.VectorPathinline
Contains(float x, float y)Blaze.VectorPathinline
Contains(float x, float y, VectorPoint from, VectorPoint to)Blaze.VectorPathinline
Copy()InfiniText.Glyphinline
Copy(Glyph into)InfiniText.Glyphinline
CopyInto(VectorPath path)Blaze.VectorPathinline
CopyPath()Blaze.VectorPathinline
CopySection(VectorPoint p1, float c1, VectorPoint p2, float c2)Blaze.VectorPathinline
CountNodes()Blaze.VectorPathinline
CurveTo(float c1x, float c1y, float c2x, float c2y, float x, float y)Blaze.VectorPathinline
DescendorOffsetInfiniText.Glyph
DirectionInfiniText.Glyphprivate
DirectionalityInfiniText.Glyph
DrawToAtlas(TextureAtlas atlas, AtlasLocation location)InfiniText.Glyphinline
EllipseArc(float rx, float ry, float xAxisRotation, float p1x, float p1y, bool largeArcFlag, bool sweepFlag)Blaze.VectorPathinline
FillInfiniText.Glyphprivatestatic
FirstPathNodeBlaze.VectorPath
Flip()Blaze.VectorPathinline
FontInfiniText.Glyph
GetAtlasID()InfiniText.Glyphinline
GetContours()Blaze.VectorPathinline
GetDimensionsOnAtlas(out int width, out int height)InfiniText.Glyphinline
GetSignedArea()Blaze.VectorPathinline
GetVertexCount(float accuracy)Blaze.VectorPathinline
GetVertices(Vector3[] vertices, Vector3[] normals, float accuracy, float offsetX, float offsetY, float scale, ref int index, List< int > contourStarts)Blaze.VectorPathinline
Glyph()InfiniText.Glyphinline
Glyph(FontFace parent)InfiniText.Glyphinline
HeightBlaze.VectorPath
HoleSort()Blaze.VectorPathinline
HoleSortedBlaze.VectorPathprotected
ImageInfiniText.Glyph
IsCompositeInfiniText.Glyph
KerningInfiniText.Glyph
LatestPathNodeBlaze.VectorPath
LeftSideBearingInfiniText.Glyph
Length()Blaze.VectorPathinline
LineTo(float x, float y)Blaze.VectorPathinline
LoadFully(Glyph[] glyphs)InfiniText.Glyphinlinevirtual
LoadNow()InfiniText.Glyphinlinevirtual
LocationInfiniText.Glyph
MinXBlaze.VectorPath
MinYBlaze.VectorPath
Move(float byX, float byY)Blaze.VectorPathinline
MoveTo(float x, float y)Blaze.VectorPathinline
MultiThreadDraw()InfiniText.Glyphinline
Nearest(float x, float y)Blaze.VectorPathinline
Nearest(float x, float y, VectorPoint from, VectorPoint to)Blaze.VectorPathinline
OffScreen()InfiniText.Glyphinline
OnScreen()InfiniText.Glyphinline
PathNodeCountBlaze.VectorPath
QuadraticCurveTo(float cx, float cy, float x, float y)Blaze.VectorPathinline
RasterHeightInfiniText.Glyph
Rasterise(Color32[] atlasPixels, int atlasWidth, int baseIndex, bool clear)InfiniText.Glyphinline
Rasterise(Color32[] atlasPixels, int atlasWidth, int baseIndex, bool clear, Color32 colour)InfiniText.Glyphinline
RasterWidthInfiniText.Glyph
RawCharcodeInfiniText.Glyph
RecalculateBounds()Blaze.VectorPathinline
RecalculateMeta()Blaze.VectorPathinline
Remove(VectorPoint point)Blaze.VectorPathinline
Replace(VectorPoint point, VectorPoint with)Blaze.VectorPathinline
RequiresLoadInfiniText.Glyph
Scale(float by)Blaze.VectorPathinline
Scale(float x, float y)Blaze.VectorPathinline
SelectPoint(int index)Blaze.VectorPathinline
SetupImage(ImagePackage package)InfiniText.Glyphinline
Sheer(float by)Blaze.VectorPathinline
SimplifyCurve()Blaze.VectorPathinline
SpaceInfiniText.Glyph
TextStringInfiniText.Glyph
ToStraightLines()Blaze.VectorPathinline
ToStraightLines(float accuracy)Blaze.VectorPathinline
ToString()Blaze.VectorPathinline
Transform(Matrix4x4 mat)Blaze.VectorPathinline
UnclosedBlaze.VectorPath
UniqueIDInfiniText.Glyph
WasHoleSortedBlaze.VectorPath
WidthBlaze.VectorPath