| AddCharcode(int charCode) | InfiniText.Glyph | inline |
| AddComponent(VectorTransform component) | InfiniText.CompositeGlyph | inline |
| AddKerningPair(Glyph beforeThis, float value) | InfiniText.Glyph | inline |
| AddPathNode(VectorPoint point) | Blaze.VectorPath | inline |
| AddPathNodeStart(VectorPoint point) | Blaze.VectorPath | inline |
| AddToFont(string name, int charcode) | InfiniText.Glyph | inline |
| AddToFont(string name, string charcode) | InfiniText.Glyph | inline |
| AdvanceWidth | InfiniText.Glyph | |
| Append(VectorPath path) | Blaze.VectorPath | inline |
| Arc(float centerX, float centerY, float radius, float sAngle, float eAngle, bool counterClockwise) | Blaze.VectorPath | inline |
| Charcode | InfiniText.Glyph | |
| CheckClosed() | Blaze.VectorPath | inline |
| Clear() | Blaze.VectorPath | inline |
| Closed | Blaze.VectorPath | |
| CloseLast() | Blaze.VectorPath | inline |
| CloseNode | Blaze.VectorPath | |
| ClosePath() | Blaze.VectorPath | inline |
| ClosePathFast() | Blaze.VectorPath | inline |
| CompositeGlyph(FontFace parent) | InfiniText.CompositeGlyph | inline |
| Contains(float x, float y) | Blaze.VectorPath | inline |
| Contains(float x, float y, VectorPoint from, VectorPoint to) | Blaze.VectorPath | inline |
| Copy() | InfiniText.Glyph | inline |
| Copy(Glyph into) | InfiniText.Glyph | inline |
| CopyInto(VectorPath path) | Blaze.VectorPath | inline |
| CopyPath() | Blaze.VectorPath | inline |
| CopySection(VectorPoint p1, float c1, VectorPoint p2, float c2) | Blaze.VectorPath | inline |
| CountNodes() | Blaze.VectorPath | inline |
| CurveTo(float c1x, float c1y, float c2x, float c2y, float x, float y) | Blaze.VectorPath | inline |
| DescendorOffset | InfiniText.Glyph | |
| Directionality | InfiniText.Glyph | |
| DrawToAtlas(TextureAtlas atlas, AtlasLocation location) | InfiniText.Glyph | inline |
| EllipseArc(float rx, float ry, float xAxisRotation, float p1x, float p1y, bool largeArcFlag, bool sweepFlag) | Blaze.VectorPath | inline |
| FirstComponent | InfiniText.CompositeGlyph | |
| FirstPathNode | Blaze.VectorPath | |
| Flip() | Blaze.VectorPath | inline |
| Font | InfiniText.Glyph | |
| GetAtlasID() | InfiniText.Glyph | inline |
| GetContours() | Blaze.VectorPath | inline |
| GetDimensionsOnAtlas(out int width, out int height) | InfiniText.Glyph | inline |
| GetSignedArea() | Blaze.VectorPath | inline |
| GetVertexCount(float accuracy) | Blaze.VectorPath | inline |
| GetVertices(Vector3[] vertices, Vector3[] normals, float accuracy, float offsetX, float offsetY, float scale, ref int index, List< int > contourStarts) | Blaze.VectorPath | inline |
| Glyph() | InfiniText.Glyph | inline |
| Glyph(FontFace parent) | InfiniText.Glyph | inline |
| Height | Blaze.VectorPath | |
| HoleSort() | Blaze.VectorPath | inline |
| HoleSorted | Blaze.VectorPath | protected |
| Image | InfiniText.Glyph | |
| IsComposite | InfiniText.CompositeGlyph | |
| Kerning | InfiniText.Glyph | |
| LastComponent | InfiniText.CompositeGlyph | |
| LatestPathNode | Blaze.VectorPath | |
| LeftSideBearing | InfiniText.Glyph | |
| Length() | Blaze.VectorPath | inline |
| LineTo(float x, float y) | Blaze.VectorPath | inline |
| LoadFully(Glyph[] glyphs) | InfiniText.CompositeGlyph | inlinevirtual |
| LoadNow() | InfiniText.CompositeGlyph | inlinevirtual |
| Location | InfiniText.Glyph | |
| MinX | Blaze.VectorPath | |
| MinY | Blaze.VectorPath | |
| Move(float byX, float byY) | Blaze.VectorPath | inline |
| MoveTo(float x, float y) | Blaze.VectorPath | inline |
| MultiThreadDraw() | InfiniText.Glyph | inline |
| Nearest(float x, float y) | Blaze.VectorPath | inline |
| Nearest(float x, float y, VectorPoint from, VectorPoint to) | Blaze.VectorPath | inline |
| OffScreen() | InfiniText.Glyph | inline |
| OnScreen() | InfiniText.Glyph | inline |
| PathNodeCount | Blaze.VectorPath | |
| QuadraticCurveTo(float cx, float cy, float x, float y) | Blaze.VectorPath | inline |
| RasterHeight | InfiniText.Glyph | |
| Rasterise(Color32[] atlasPixels, int atlasWidth, int baseIndex, bool clear) | InfiniText.Glyph | inline |
| Rasterise(Color32[] atlasPixels, int atlasWidth, int baseIndex, bool clear, Color32 colour) | InfiniText.Glyph | inline |
| RasterWidth | InfiniText.Glyph | |
| RawCharcode | InfiniText.Glyph | |
| RecalculateBounds() | Blaze.VectorPath | inline |
| RecalculateMeta() | Blaze.VectorPath | inline |
| Remove(VectorPoint point) | Blaze.VectorPath | inline |
| Replace(VectorPoint point, VectorPoint with) | Blaze.VectorPath | inline |
| RequiresLoad | InfiniText.CompositeGlyph | |
| Scale(float by) | Blaze.VectorPath | inline |
| Scale(float x, float y) | Blaze.VectorPath | inline |
| SelectPoint(int index) | Blaze.VectorPath | inline |
| SetupImage(ImagePackage package) | InfiniText.Glyph | inline |
| Sheer(float by) | Blaze.VectorPath | inline |
| SimplifyCurve() | Blaze.VectorPath | inline |
| Space | InfiniText.Glyph | |
| TextString | InfiniText.Glyph | |
| ToStraightLines() | Blaze.VectorPath | inline |
| ToStraightLines(float accuracy) | Blaze.VectorPath | inline |
| ToString() | Blaze.VectorPath | inline |
| Transform(Matrix4x4 mat) | Blaze.VectorPath | inline |
| TransformPoints(Glyph fromGlyph, VectorTransform transform) | InfiniText.CompositeGlyph | inlineprivate |
| Unclosed | Blaze.VectorPath | |
| UniqueID | InfiniText.Glyph | |
| WasHoleSorted | Blaze.VectorPath | |
| Width | Blaze.VectorPath | |