Blaze.VectorPath Member List

This is the complete list of members for Blaze.VectorPath, including all inherited members.

AddPathNode(VectorPoint point)Blaze.VectorPathinline
AddPathNodeStart(VectorPoint point)Blaze.VectorPathinline
AngleBetween(UnityEngine.Vector2 a, UnityEngine.Vector2 b)Blaze.VectorPathinlineprivatestatic
Append(VectorPath path)Blaze.VectorPathinline
Arc(float centerX, float centerY, float radius, float sAngle, float eAngle, bool counterClockwise)Blaze.VectorPathinline
CheckClosed()Blaze.VectorPathinline
Clear()Blaze.VectorPathinline
ClosedBlaze.VectorPath
CloseLast()Blaze.VectorPathinline
CloseNodeBlaze.VectorPath
ClosePath()Blaze.VectorPathinline
ClosePathFast()Blaze.VectorPathinline
Contains(float x, float y)Blaze.VectorPathinline
Contains(float x, float y, VectorPoint from, VectorPoint to)Blaze.VectorPathinline
CopyInto(VectorPath path)Blaze.VectorPathinline
CopyPath()Blaze.VectorPathinline
CopySection(VectorPoint p1, float c1, VectorPoint p2, float c2)Blaze.VectorPathinline
CountNodes()Blaze.VectorPathinline
CurveTo(float c1x, float c1y, float c2x, float c2y, float x, float y)Blaze.VectorPathinline
EllipseArc(float rx, float ry, float xAxisRotation, float p1x, float p1y, bool largeArcFlag, bool sweepFlag)Blaze.VectorPathinline
FirstPathNodeBlaze.VectorPath
Flip()Blaze.VectorPathinline
GetContours()Blaze.VectorPathinline
GetSignedArea()Blaze.VectorPathinline
GetVertexCount(float accuracy)Blaze.VectorPathinline
GetVertices(Vector3[] vertices, Vector3[] normals, float accuracy, float offsetX, float offsetY, float scale, ref int index, List< int > contourStarts)Blaze.VectorPathinline
HeightBlaze.VectorPath
HoleSort()Blaze.VectorPathinline
HoleSortedBlaze.VectorPathprotected
LatestPathNodeBlaze.VectorPath
Length()Blaze.VectorPathinline
LineTo(float x, float y)Blaze.VectorPathinline
MinXBlaze.VectorPath
MinYBlaze.VectorPath
Move(float byX, float byY)Blaze.VectorPathinline
MoveTo(float x, float y)Blaze.VectorPathinline
Nearest(float x, float y)Blaze.VectorPathinline
Nearest(float x, float y, VectorPoint from, VectorPoint to)Blaze.VectorPathinline
PathNodeCountBlaze.VectorPath
QuadraticCurveTo(float cx, float cy, float x, float y)Blaze.VectorPathinline
RecalculateBounds()Blaze.VectorPathinline
RecalculateMeta()Blaze.VectorPathinline
Remove(VectorPoint point)Blaze.VectorPathinline
Replace(VectorPoint point, VectorPoint with)Blaze.VectorPathinline
Scale(float by)Blaze.VectorPathinline
Scale(float x, float y)Blaze.VectorPathinline
SelectPoint(int index)Blaze.VectorPathinline
Sheer(float by)Blaze.VectorPathinline
SimplifyCurve()Blaze.VectorPathinline
ToStraightLines()Blaze.VectorPathinline
ToStraightLines(float accuracy)Blaze.VectorPathinline
ToString()Blaze.VectorPathinline
Transform(Matrix4x4 mat)Blaze.VectorPathinline
TwoPIBlaze.VectorPathprivate
UnclosedBlaze.VectorPath
WasHoleSortedBlaze.VectorPath
WidthBlaze.VectorPath