This is the complete list of members for Blaze.Triangulator, including all inherited members.
AddTriangle(int a, int b, int c) | Blaze.Triangulator | inline |
AddVertex(Vector3 vert, ref TriangulationVertex first, ref TriangulationVertex last) | Blaze.Triangulator | inline |
Clockwise | Blaze.Triangulator | |
Complete(TriangulationVertex first, TriangulationVertex last) | Blaze.Triangulator | inline |
Current | Blaze.Triangulator | |
FindWinding() | Blaze.Triangulator | inline |
GetArea() | Blaze.Triangulator | inline |
GetSignedArea() | Blaze.Triangulator | inlineprivate |
InsideTriangle(TriangulationVertex A, TriangulationVertex B, TriangulationVertex C, TriangulationVertex P) | Blaze.Triangulator | inlineprivate |
InsideTriangleAnti(TriangulationVertex A, TriangulationVertex B, TriangulationVertex C, TriangulationVertex P) | Blaze.Triangulator | inlineprivate |
OutOfRange | Blaze.Triangulator | |
OutputClockwise | Blaze.Triangulator | |
RawClockwise | Blaze.Triangulator | private |
Reset() | Blaze.Triangulator | inline |
Select(int start, int vertexCount) | Blaze.Triangulator | inline |
TriangleIndex | Blaze.Triangulator | |
Triangles | Blaze.Triangulator | |
Triangulate(List< int > contours) | Blaze.Triangulator | inline |
Triangulate(List< int > contours, bool testWinding) | Blaze.Triangulator | inline |
Triangulate() | Blaze.Triangulator | inline |
Triangulate(int[] triangles, int triangleCount, int offset) | Blaze.Triangulator | inline |
Triangulator(Vector3[] vertices) | Blaze.Triangulator | inline |
Triangulator(Vector3[] vertices, int start, int vertexCount) | Blaze.Triangulator | inline |
Triangulator(Vector3[] vertices, int start, int vertexCount, bool useZ) | Blaze.Triangulator | inline |
UseZ | Blaze.Triangulator | |
VertexCount | Blaze.Triangulator | |
VertexOffset | Blaze.Triangulator | |
Vertices | Blaze.Triangulator | |