This is the complete list of members for Blaze.MeshBufferExtruded, including all inherited members.
| AddMesh(VectorPath path, float xOffset, float yOffset, Triangulator triangulator) | Blaze.MeshBufferExtruded | inline |
| AddPoint(float x, float y) | Blaze.MeshBufferExtruded | inline |
| BackColor | Blaze.MeshBufferExtruded | |
| BuildCube(Vector3 a, Vector3 b, Vector3 c, Vector3 d) | Blaze.MeshBufferExtruded | inline |
| CloseBeforeThis | Blaze.MeshBufferExtruded | private |
| CloseX | Blaze.MeshBufferExtruded | private |
| CloseY | Blaze.MeshBufferExtruded | private |
| Colours | Blaze.MeshBufferExtruded | |
| CreateGameObject(Transform parent) | Blaze.MeshBufferExtruded | inline |
| CurrentAccuracy | Blaze.MeshBufferExtruded | private |
| CurrentTriangle | Blaze.MeshBufferExtruded | |
| CurrentVertex | Blaze.MeshBufferExtruded | |
| Destroy() | Blaze.MeshBufferExtruded | inline |
| ExtrudeAmount | Blaze.MeshBufferExtruded | |
| FirstInContour | Blaze.MeshBufferExtruded | private |
| Flush() | Blaze.MeshBufferExtruded | inline |
| FrontColor | Blaze.MeshBufferExtruded | |
| Gameobject | Blaze.MeshBufferExtruded | package |
| GetVertCount(VectorPath path, out int triCount) | Blaze.MeshBufferExtruded | inline |
| IsClosing | Blaze.MeshBufferExtruded | private |
| LastInContour | Blaze.MeshBufferExtruded | private |
| LatestMoveFrom | Blaze.MeshBufferExtruded | private |
| Mesh | Blaze.MeshBufferExtruded | |
| MeshBufferExtruded(Transform parent) | Blaze.MeshBufferExtruded | inline |
| Moved | Blaze.MeshBufferExtruded | private |
| MoveTo(float x, float y) | Blaze.MeshBufferExtruded | inline |
| PaintColours(Color32 front, Color32 back, Color32 sides) | Blaze.MeshBufferExtruded | inline |
| PreviousX | Blaze.MeshBufferExtruded | private |
| PreviousY | Blaze.MeshBufferExtruded | private |
| RequireSize(int verts, int tris) | Blaze.MeshBufferExtruded | inline |
| SampleDistance | Blaze.MeshBufferExtruded | |
| SetActive(bool active) | Blaze.MeshBufferExtruded | inline |
| SetMaterial(Material material) | Blaze.MeshBufferExtruded | inline |
| SideColor | Blaze.MeshBufferExtruded | |
| StartIndex | Blaze.MeshBufferExtruded | private |
| TotalVertices | Blaze.MeshBufferExtruded | |
| Triangles | Blaze.MeshBufferExtruded | |
| Triangulator | Blaze.MeshBufferExtruded | private |
| Vertices | Blaze.MeshBufferExtruded | |
| Winding | Blaze.MeshBufferExtruded | |
| XOffset | Blaze.MeshBufferExtruded | |
| XScaleFactor | Blaze.MeshBufferExtruded | |
| YOffset | Blaze.MeshBufferExtruded | |
| YScaleFactor | Blaze.MeshBufferExtruded | |