This is the complete list of members for Blaze.MeshBufferExtruded, including all inherited members.
AddMesh(VectorPath path, float xOffset, float yOffset, Triangulator triangulator) | Blaze.MeshBufferExtruded | inline |
AddPoint(float x, float y) | Blaze.MeshBufferExtruded | inline |
BackColor | Blaze.MeshBufferExtruded | |
BuildCube(Vector3 a, Vector3 b, Vector3 c, Vector3 d) | Blaze.MeshBufferExtruded | inline |
CloseBeforeThis | Blaze.MeshBufferExtruded | private |
CloseX | Blaze.MeshBufferExtruded | private |
CloseY | Blaze.MeshBufferExtruded | private |
Colours | Blaze.MeshBufferExtruded | |
CreateGameObject(Transform parent) | Blaze.MeshBufferExtruded | inline |
CurrentAccuracy | Blaze.MeshBufferExtruded | private |
CurrentTriangle | Blaze.MeshBufferExtruded | |
CurrentVertex | Blaze.MeshBufferExtruded | |
Destroy() | Blaze.MeshBufferExtruded | inline |
ExtrudeAmount | Blaze.MeshBufferExtruded | |
FirstInContour | Blaze.MeshBufferExtruded | private |
Flush() | Blaze.MeshBufferExtruded | inline |
FrontColor | Blaze.MeshBufferExtruded | |
Gameobject | Blaze.MeshBufferExtruded | package |
GetVertCount(VectorPath path, out int triCount) | Blaze.MeshBufferExtruded | inline |
IsClosing | Blaze.MeshBufferExtruded | private |
LastInContour | Blaze.MeshBufferExtruded | private |
LatestMoveFrom | Blaze.MeshBufferExtruded | private |
Mesh | Blaze.MeshBufferExtruded | |
MeshBufferExtruded(Transform parent) | Blaze.MeshBufferExtruded | inline |
Moved | Blaze.MeshBufferExtruded | private |
MoveTo(float x, float y) | Blaze.MeshBufferExtruded | inline |
PaintColours(Color32 front, Color32 back, Color32 sides) | Blaze.MeshBufferExtruded | inline |
PreviousX | Blaze.MeshBufferExtruded | private |
PreviousY | Blaze.MeshBufferExtruded | private |
RequireSize(int verts, int tris) | Blaze.MeshBufferExtruded | inline |
SampleDistance | Blaze.MeshBufferExtruded | |
SetActive(bool active) | Blaze.MeshBufferExtruded | inline |
SetMaterial(Material material) | Blaze.MeshBufferExtruded | inline |
SideColor | Blaze.MeshBufferExtruded | |
StartIndex | Blaze.MeshBufferExtruded | private |
TotalVertices | Blaze.MeshBufferExtruded | |
Triangles | Blaze.MeshBufferExtruded | |
Triangulator | Blaze.MeshBufferExtruded | private |
Vertices | Blaze.MeshBufferExtruded | |
Winding | Blaze.MeshBufferExtruded | |
XOffset | Blaze.MeshBufferExtruded | |
XScaleFactor | Blaze.MeshBufferExtruded | |
YOffset | Blaze.MeshBufferExtruded | |
YScaleFactor | Blaze.MeshBufferExtruded | |