Classes | |
class | PowerUI.MeshBlock |
A block of two triangles in a dynamic mesh. The triangles are positioned to create a flat 2D rectangle. The colour and position can be adjusted to fit content onto the block. More... | |
class | Blaze.BlockBuffer |
A single buffer which holds a fixed number of blocks. Used whilst building a mesh. More... | |
Namespaces | |
PowerUI | |
The PowerUI namespace manages almost everything to do with PowerUI such as html, css and it's rendering. | |
Blaze | |
Blaze is a 2D rasteriser. It it mainly used by InfiniText and canvas in PowerUI as it uniquely performs rapid SDF rendering at runtime, however it can also be used directly. To use it directly, you'll need to create a Scanner object - these can and should be shared globally. The best place to see full usage is the internals of the CanvasContext object. | |
Constant Groups | |
PowerUI | |
The PowerUI namespace manages almost everything to do with PowerUI such as html, css and it's rendering. | |
Blaze | |
Blaze is a 2D rasteriser. It it mainly used by InfiniText and canvas in PowerUI as it uniquely performs rapid SDF rendering at runtime, however it can also be used directly. To use it directly, you'll need to create a Scanner object - these can and should be shared globally. The best place to see full usage is the internals of the CanvasContext object. | |