Difference between revisions of "Screen Fading (Fade to black/ Whiteouts)"
From PowerUI
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<!-- Linear fade the screen to black and take 3 seconds doing it --> | <!-- Linear fade the screen to black and take 3 seconds doing it --> | ||
− | <a href='window://screenfade?to=black&time=3s'>Fade out now.</a> | + | <a href='window://screenfade?to=black&time=3s' onload='calledWhenFaded'>Fade out now.</a> |
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Revision as of 11:52, 14 January 2017
Fading the screen out to some colour (usually black or white) is an essential piece of screenplay. Here's a window template which enables screen fading in PowerUI.
Usage
The bonus of it being a window template is that you can instantly trigger it from an anchor tag using the window:// protocol like so:
<!-- Linear fade the screen to black and take 3 seconds doing it -->
<a href='window://screenfade?to=black&time=3s' onload='calledWhenFaded'>Fade out now.</a>
If you'd like to call it from scripts, use ScreenFade.Fade:
// Fade the main UI to black, taking 2 seconds:
ScreenFade.Fade(UI.document,Color.black,2f);
Or to cue it from dialogue, use ScreenFade.Cue with the following globals:
Global name | Optional? | Default | Type | Examples |
---|---|---|---|---|
to | Yes | black | Any colour (valid CSS string or a UnityEngine.Color). | "red", "rgb(50%,25%,20%)" |
time | Yes | 0 (Cut to black) | Any number (valid CSS string or a number) | "2s", "1500ms" |
Files
ScreenFade/ScreenFade.cs (just drop in your project and the above will start working!):
// MIT license (Free to do whatever you want with)
using System;
using PowerUI;
using Windows;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// Fades the screen to a specified colour in a specified amount of time.
/// </summary>
[Dom.TagName("screenfade")]
public class ScreenFade : Windows.Window{
/// <summary>Cues a fade from the dialogue system.</summary>
public static void Cue(Dialogue.DialogueEvent e){
// Open up the window using the globals from the event:
e.open("screenfade",null);
}
/// <summary>The depth that this type of window lives at.</summary>
public override int Depth{
get{
// Very high (always right at the front)
return 100000;
}
}
/// <summary>Called when asked to fade.</summary>
public override void Load(string url,Dictionary<string,object> globals){
// Get the colour:
UnityEngine.Color colour=GetColour("to",globals,UnityEngine.Color.black);
// Get the time:
float time=(float)GetDecimal("time",globals,0);
// Fade now!
SetHtml(
"<div style='width:100%;height:100%;position:fixed;"+
"top:0px;left:0px;opacity:0;background-color:"+colour.ToCss()+";'></div>"
);
// Run the animation:
element.animate("opacity:1",time).OnDone(delegate(UIAnimation animation){
// Done! Trigger a 'load' event.
// It will run on element (the window itself), the Window object and
// (if there is one), the original anchor tag.
trigger("load",globals);
});
}
}