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	Context Menu's in PowerUI work for either 2D or 3D objects, using the same technique. It occurs in a few steps:
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	- Fire the <b>contextmenu</b> event (typically from a right click; the input is yours to choose).<br>
	- The current context (e.g. an inventory item, or an npc in the gameworld) receives the event.<br>
	- It adds the available options to the event as well as picking the template it would like to use to display it.<br>
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	2D Example - right click on this (then look at the console):
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	<!-- Right click setup and the contextmenu handlers are in C# -->
	<img src='uilogo.png' id='my2DContext'>
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