﻿using System;
using UnityEngine;

namespace Loonim{
	
	public class Divide : Std2InputNode{
		
		public Divide(){}
		
		public Divide(TextureNode _0,TextureNode _1){
			SourceModule1=_0;
			SourceModule2=_1;
		}
		
		public override UnityEngine.Color GetColour(double x,double y){
			
			// Read colour:
			UnityEngine.Color col1=SourceModule1.GetColour(x,y);
			
			// Read colour:
			UnityEngine.Color col2=SourceModule2.GetColour(x,y);
			
			// Divide away! Ignore alpha though - it comes from col1:
			if(col2.r==0f){
				col1.r=1f;
			}else{
				col1.r/=col2.r;
			}
			
			if(col2.g==0f){
				col1.g=1f;
			}else{
				col1.g/=col2.g;
			}
			
			if(col2.b==0f){
				col1.b=1f;
			}else{
				col1.b/=col2.b;
			}
			
			return col1;
			
		}
		
		public override double GetWrapped(double x, double y, int wrap){
			return SourceModule1.GetWrapped(x,y,wrap) / SourceModule2.GetWrapped(x,y,wrap);
		}
		
		public override double GetValue(double x, double y, double z){
			return SourceModule1.GetValue(x, y,z) / SourceModule2.GetValue(x, y,z);
		}
		
		public override double GetValue(double x, double y){
			return SourceModule1.GetValue(x, y) / SourceModule2.GetValue(x, y);
		}
		
		public override double GetValue(double t){
			
			return SourceModule1.GetValue(t) / SourceModule2.GetValue(t);
			
		}
		
		public override int TypeID{
			get{
				return 21;
			}
		}
		
	}
}
